A little change of scenery came with great examples of visual mastery, valuable experiences and projects our regional CG artists worked on. We had the pleasure to host the VFX supervisor from Crater Studio Bogdan Amidzic who took the audience on a journey behind 20 years of VFX industry development in Serbia. Stefan Celic, a freelance concept artist, shared his experience of working in the AAA gaming industry with household names such as Ubisoft, while 3D generalist Mladen Kevic had a more technical approach to the subject with his talk on procedural workflow and automatization processes.
Sasa Ristic Krieger, a 3D virtuoso in Character & Creature development for video games, led a masterclass on Organic modeling in Zbrush designed for those who want to start their journey in the gaming industry as 3D artists.
As a cherry on top, the whole day was rounded up with great insights on opportunities and ways to connect artists, professionals and CG enthusiasts to create a stronger CG scene in the region.
A big thank you to everyone who joined us at Robokids, until we meet again!