Cinematics in Unreal Engine 4

///Cinematics in Unreal Engine 4
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Speaker

David Hibbitts

Language: English

Preparing your scene assembly for use with Sequencer during the rough layout phase can be a confusing process. Making sure your world organization is properly established with the right levels, sub-levels, and level sequences is critical to replicate a films shot-based production workflow.

Some of the topics and features that well cover in this session are:

– Fundamentals of using Sequencer
– Understanding proper level, sub-level, and level sequence organization
– Priority overrides for scene layout and lighting
– Sequence, beat, and shot-based workflows
– Integrating offline editorial into your process