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Creatures from Crater


“Our passion is developing photo realistic characters for feature films. In this presentation we will be showing several production examples, ranging from sharks, monsters, bears to digital humans. We will be covering all aspects of pipeline, from character rigging, both traditional and muscle and bone rigs for Ziva; character animation; Hair and Fur in xgen and Houdini and look development both Maya and Houdini with Arnold renderer. Also, we will cover several examples of elements like snow, water, grains interacting with CG characters. Finally we’ll cover toon characters, how they differ from photo-realistic film character production.”