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Florent Guinier

Language: English

The past few years have seen machine learning increasingly empowering method for real-time application. However, there is a wide chasm between a research paper and deployed software. In this talk, Florent will give a brief overview of state-of-the-art techniques used to augment both the content generation and the real-time pipelines. Then, he will move to an in-depth look at deployment strategies for importing neural networks into a production game engine (via Barracuda).