Managing complexity Rendering cinematics at Digic Pictures
25.11.2017. @ 14:00 - 15:00| Free
The evolution of game cinematics requires new workflows, tools and technologies.
Recently Digic Pictures worked on projects like Final Fantasy, Assassins Creed, Call of Duty and Digic’s Lead Technical Director Szabolcs Horvátth will talk about some of the production and rendering challenges behind the work.
Szabolcs’s background is in feature film VFX, commercials and high-end game cinematics. He joined Digic Pictures in 2004 where he holds the position of Lead Technical Director. His areas of expertise include character and effect setups, hair modeling and simulation, writing and designing shaders, plugins and pipeline tools.