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Bogdan Amidzic

Language: English

Separate registrations required. Please register HERE.
Deadline for registrations: October 29th


As compositing supervisor I was often times between two realms 3d and 2d. Often there was great difference in mindset between different roles in postproduction – heroes and tunnel vision people. From wish to understand better colleagues in 3d and FX, I soon started doing some of FX stuff myself, and later on fell in love with procedural way of thinking. What helped a lot was problem solving mindset developed during the time of working as compositing artist, where pressure is always on to deliver nice looking shots with whatever renders or plates. In this presentation I will be explaining solutions for regular production problems coming from someone who really hates simulating and waiting for long simulations. Also, I will show how some of techniques used in gaming industry helped us to organize our asset pipeline in more procedural, and repeatable way.


Requirements for participation: Basic knowledge of Maya/Houdini