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Nikola Milosevic

Language: English

Autodesk Maya overhauled more than few toolsets and added Arnold in her arsenal. Let’s go through Color Management Workflows, lean on ACES and Studio Monitor Setups. After we will go through New Render Setup features in conjunction with Arnold for Maya. Lastly, we will identify where Maya future will set a trace by introducing Procedural world building in Maya.

Nikola is Principal PD/PO based in Toronto, working with multiple teams and projects in Autodesk. He is responsible for Maya Color Management, Hypershade, Render Setup, directly working with Arnold Team and designing Maya future workflows like MaterialX – LookDevX and Procedural world building. He was previously working on various positions with smaller and large studios as Sony Imageworks and Framestore.