CGA 2020

//CGA 2020

Nikola Damjanov

2020-11-26T14:41:17+00:00

Working for the past seven years at Nordeus, the independent gaming studio best known for Top Eleven, Nikola has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. He is a game artist by day, and a procedural tinkerer by night.

Jonah Friedman

2020-11-24T17:52:13+00:00

Jonah Friedman is the Bifröst Product Owner at Autodesk. In his fifteen years in the animation industry, he has been a software engineer, photographer, and 3D artist in a wide range of sub-disciplines. He also co-authored Cryptomatte and remains active in its development and standardization.

Ivan Zorkic

2020-11-24T18:15:22+00:00

After obtaining a Master's Degree in Architecture, Ivan reassigned his pen from designing buildings to designing games. As one of the original members of Mad Head Games, he was the lead artist when the studio had just five members.

Simon Milner

2020-11-26T10:16:24+00:00

Since joining SpinVFX, Simon has been a core part of the teams that delivered Vincenzo Natali’s adaptation of the Stephen King and Joe Hill novel, In The Tall Grass (2019), Raising Dion (Netflix), Zombieland 2: Double Tap (2019), and The Umbrella Academy S2.

Jeff Campbell

2020-11-26T10:15:39+00:00

Over the past 20 years, Jeff Campbell developed his creativity in visual effects as an animator, compositor and VFX Supervisor. His unique artistic vision and technical expertise evolved in working with esteemed Directors such as David Fincher on Fight Club (Fox 2000) and Tarsem Singh on The Cell (New Line).

Nick denBoer

2020-11-18T20:03:23+00:00

Nick denBoer is a director, animator and video artist based in Toronto, Canada. He has developed a unique brand of VFX comedy, combining video remix and animation techniques to create surreal and often absurd videos.

Mark Flanagan

2020-11-18T19:38:45+00:00

Mark Flanagan is Education Partner Manager at Epic Games where he brings together his previous experience in empowering educators to prepare their students for the future of interactive media.