Nenad graduated on the Faculty of Architecture Belgrade but is now counting 10+ years as a game artist. He is interested in both 3D, 2D and all kinds of art.
2021
Luka Lakic
Luka graduated from the FTS, Novi Sad. During his studies, he obtained several Autodesk Certificates at the Chiron VFX school. For the last 11 years, his field of work was mainly focused on the domain of visual effects. He started as a modeler and from there progressed through multiple roles such as Texture Artist, Lighting Artist, Generalist, Instructor of the organic modeling course. For the last 6 years, he has been working as a Lead Character Texture Artist within 3Lateral, leading the textures artists team.
Ivana Radovic
After graduating from school for design Bogdan Suput, she enrolled at the Academy of Arts in Novi Sad, in a printmaking department. Her career in game development began in 2019 when she started working at Eipix Entertainment as a 2D Artist. This path brought her to PlayrixRS, where she works on a wide variety of projects, continuously learning new things. So far, she has gained experience in various areas of game art.
Florent Guinier
Florent Guinier applies high-performance rendering and platform experience at Unity Labs on the Barracuda library for Neural Networks on all devices. Prior to that, Florent contributed to many high-profile games, such as Watch Dogs, RainbowSix Siege, as well as several game engines at Ubisoft. Florent came to Unity to work on lighting, shadows, and GPU lightmapping before switching to Machine Learning. Florent holds an engineering degree from EFREI and the 2nd cycle from DDJV.
Tim Thompson
As Founder and Chief Revolution Thinker, Tim Thompson’s vision and leadership have established RevThink as the industry’s leading supporter of creative entrepreneurs.
Tim draws from the roles he played in the industry’s most pivotal moments including a founding member of Imaginary Forces and producer of SE7EN Title Sequence
Known for rearranging people’s intellectual furniture, his thought pieces include The 4 Stages of the Creative Career, and The Entrepreneurial Formula. His unique contributions to the motion industry are leveraged regularly as the co-contributor of REVCOMMUNITY, THE WEEKLY BRIEFING web series and sharing them through advising, writing, podcasting, and speaking.
Joel Pilger
Joel helps emerging creative studios become industry leaders.
Joel’s clients own and operate motion, production, experiential, and sound studios spanning the US, UK, Canada, Europe, Australia, Asia, and South America. Among those Joel has helped are many eminent names including Bigstar, Giant Ant, Mighty Nice, and STATE Design.
Joel also spearheads a vibrant, global network of hundreds of owners through online communities in addition to contributing to the industry as a judge, author, and speaker.
In a former life Joel helmed the miracle-making studio Impossible Pictures where he and his team won numerous Emmy, Addy, and Promax awards… and had a blast.
Lee Griggs
Lee Griggs is an in-house artist at Autodesk where he helps test and document the Arnold renderer using Maya, 3ds Max, Cinema 4D, Houdini, and Katana. He also creates tutorials and videos about the Arnold renderer for Autodesk.