Presentation by Ben Lumsden, Epic Games. - In the world of media and entertainment, real-time technology is becoming ever more pervasive. Ben will share insights into some examples from the world of film, television and interactive story-telling.
Presentation by Michael Seymour. - An industry survey of virtual production and the key role of digital people.
Panel moderator: Dejan Grba. - This panel focuses on contemporary aspects and potentials of the VR, aiming to motivate informed, critical thinking and to promote creative research in the VR, rather than to be didactic.
Autor: Branko Sujic Mentor Miladin Colakovic "Looking into Infinity" - the boundary between still and moving images is a PhD project of Branko Sujic and represents one of the first ventures of Interactive Arts Laboratory and [...]
Panel moderator: Ninoslav Adzibaba - Adoption of VR technology, informal user base and distribution of content represent challenges and opportunities of the new media.