Computer Graphics & Arts Conference Belgrade
Where Belgrade meets global talents in VFX, gaming, VR and digital arts
With the vision of becoming Eastern Europe’s meeting point, CGA Belgrade is an international gathering of key industry players from the world of VFX, gaming, VR and digital arts, culminating in an annual event that turns November into the month of computer graphics in Serbia’s vibrant capital city.
November 16 – 17, 2018
Kinoteka/Yugoslav Film Archive, Uzun Mirkova 1
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„There are two areas in the world that I think will really progress in the next ten years. One is Eastern Europe, other is southern United States. There is a large base of hungry talent, very educated in math science and art. I like the energies of those part of the world.“
„Events like this are fundamentally important for the community and community is for industry. It’s a circle of life!“
“When I returned to Serbia, it was awesome to see how far the region has come in the last few years, and I am now excited to be a part of the next chapter of that growth.”
The myth and its exploring – VR To Begin With
Aiming to further stimulate the discussion and give you all – the artists, the thinkers, the people that live for creativity, an imminent chance to get involved and contribute, we give you the VR to Begin With panel at CGA2018. Four experts in the discussed field – Dr. Johanna Pirker, Dejan Grba, Vladimir Todorovic and Ninoslav Adzibaba, agreed to sit at our round table and break down some of the key aspects of virtual reality.
Who says you can’t mix business and personal?
Sava Živković arrives at CGA2018 in the halls of Kinoteka to give a presentation about the challenges you will be facing on the road to becoming a director and how personal projects impact that transition. Strongly believing that your own work is the most important aspect of artistic growth, his talk will take you through his personal work that helped him on his road to becoming an expert.
Enter the world of Virtual Production
Did you know that the world of virtual production is here? Using Epic Games’ Unreal Engine real-time pipeline we are set to take advantage of everything that CG can give us and extend it to markets such as filmmaking, animation or even design and visualisation.
Europe’s New Capital of Cool