
about the conference
CGA Belgrade is an international gathering built on the legacy of fearless pioneers whose unrelenting drive and fierce commitment to excellence have helped transform computer graphics into one of the fastest-growing global industries.
Together we gather artists, leaders, and game-changers to foster global connections and unpack the latest trends and developments in VFX, interactive and immersive design, game art, and other digital crafts. We round up some of the world’s best-known professionals and dig deep into the latest research, fascinating projects, and brilliant insights. Then, we invite some of the industry’s brightest minds to tell us their thoughts on the matter. Every once in a while, we organize trainings, and bring in recruiters. We shake hands with industry reps, distributors, and creators of the technology for a new era of visual storytelling.
Come, join the party.
WHO WE ARE
Crater Training Center
VisitLaunched as an extension of Crater Studio, the school offers a variety of courses and presents a central landmark of the local VFX and CG industry. It is a place where upcoming and established professionals meet to learn, and grow together.
Serbia Film Commission
VisitFounder of the Film in Serbia brand and the driving force behind widening the country’s capacities in servicing international film, TV, and advertising projects. The SFC team is always on the lookout for game-changing developments and growth opportunities.
Materriya
VisitMaterriya Talent Development supports creative businesses in setting fabulous new ideas in motion. Among other services, the team is solving challenges in talent development, recruitment, community building, and training.
VFX SERBIA
VisitA leading industry publication and vibrant online hub launched when the local VFX scene was still developing. It played a vital role in connecting local professionals with their international peers.
timeline
First ever CGA Belgrade Conference
CGA Warm Up Event, Novi Sad
CGA Belgrade: Awakening
CGA Warm Up event, Belgrade
CGA Belgrade: Thriving
CGA meets Banja Luka for a daily meet up
CGA Belgrade: Moving Forward, Online Conference
Launching our year-round content tracks
First ever CGAcademy youth conference, online edition
CGA meets Novi Sad for a hybrid event
CGA Belgrade: Embracing Metaversity, Online Conference
Second online edition of the CGAcademy youth conference
CGA Belgrade: Remodeling the Future


SPEAKERS

Connie Kennedy
Los Angeles Lab Director @ Epic Games
Connie Kennedy
Los Angeles Lab Director @ Epic GamesA veteran film and TV producer, Connie has consistently been at the forefront of emerging technologies to facilitate both physical and virtual production. She is currently the Director of the Los Angeles Lab at Epic Games, where she is responsible for education and industry adoption of Unreal Engine in film and television, working with top studios to leverage real-time video game engines in innovative ways on projects such as The Mandalorian and Westworld.
Previously, she co-founded Profile Studios, a pioneer in virtual production with credits including Star Wars: Episode VII and Avengers: Endgame. She also served as virtual production producer for Alejandro Gonzalez Inarritu’s VR experience Carne y Arena which was awarded a Special Achievement Oscar.

Victor Perez
Director | VFX Supervisor
Victor Perez
Director | VFX SupervisorVictor Perez is a film director, screenwriter and visual effects guru with more than 24 years of combined experience. He has worked on numerous Hollywood films, including Christopher Nolan’s The Dark Knight Rises, Rogue One: A Star Wars Story, Harry Potter and the Deathly Hallows, Pirates of the Caribbean: On Stranger Tides, 127 Hours, plus many more.

Linda Lee
EVP, PLAYBLOCKS - Blockchain Division @ Playstudios
Linda Lee
EVP, PLAYBLOCKS - Blockchain Division @ PlaystudiosLinda is a 0-1 Entrepreneur and a Technology Innovator that created over $1.5B in value with an M.O. to “Make It Happen and Make a Difference.”
Linda transformed digital advertising with industry-first Machine Learned Behavioral Targeting at Yahoo! She also pioneered Rewarded Play for mobile games at PLAYSTUDIOS and catapulted Zynga’s earnings through the roof. She founded WonderBlocks.io and created an on-chain turnkey “play-to-earn” solution for Web 2 games. After WonderBlocks was acquired by PLAYSTUDIOS, Linda became the EVP of playBLOCKS, a division focused on blockchain initiatives.

Frederic Servant
Director of Engineering @ Autodesk
Frederic Servant
Director of Engineering @ AutodeskFrederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.

Nicky Gogan
Head of R&D | Executive Producer @ Piranha Bar
Nicky Gogan
Head of R&D | Executive Producer @ Piranha BarNicky has had a highly prolific career in the creative industries and cultural innovation over the past 20 years. In 1999, she founded the Darklight festival, and in 2008, she established Still Films, where she has produced award-winning documentaries and artist films. At Piranha Bar, she combines her ongoing passion for storytelling and innovation across a slate of animation and hybrid series.
Let's reconsider the convergence between the industries and design new models for creativity in film, games, and digital arts.








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