about the conference
Built at the intersection of creativity, technology, and collaboration, CGA Belgrade exists to unite the visionaries shaping film, TV, gaming, and digital arts. We are a platform where ideas ignite, experiences are shared, and groundbreaking partnerships are forged. Our mission is to spark the conversations that matter, featuring workshops, panels, and in-depth discussions on the most pressing and exciting topics in the industry. Whether it’s cutting-edge trends, emerging technologies, or the future of storytelling, we create a space for the brightest minds to come together and push boundaries.
With a carefully curated program that includes tangible lessons, hands-on workshops, and panels led by industry pioneers, CGA Belgrade delivers unmatched value in a two-day conference. It’s where creativity meets technology, artistry meets innovation, and bold ideas find their future. This is CGA – the largest conference in Southeast Europe for those shaping the narrative of tomorrow.
Join us and be part of the conversation driving the creative industries forward.
WHO WE ARE
Crater Training Center
VisitLaunched as an extension of Crater Studio, the school offers a variety of courses and presents a central landmark of the local VFX and CG industry. It is a place where upcoming and established professionals meet to learn, and grow together.
Serbia Film Commission
VisitFounder of the Film in Serbia brand and the driving force behind widening the country’s capacities in servicing international film, TV, and advertising projects. The SFC team is always on the lookout for game-changing developments and growth opportunities.
Materriya
VisitMaterriya Talent Development supports creative businesses in setting fabulous new ideas in motion. Among other services, the team is solving challenges in talent development, recruitment, community building, and training.
VFX SERBIA
VisitA leading industry publication and vibrant online hub launched when the local VFX scene was still developing. It played a vital role in connecting local professionals with their international peers.
timeline
First ever CGA Belgrade Conference
CGA Warm Up Event, Novi Sad
CGA Belgrade: Awakening
CGA Warm Up event, Belgrade
CGA Belgrade: Thriving
CGA meets Banja Luka for a daily meet up
CGA Belgrade: Moving Forward, Online Conference
Launching our year-round content tracks
First ever CGAcademy youth conference, online edition
CGA meets Novi Sad for a hybrid event
CGA Belgrade: Embracing Metaversity, Online Conference
Second online edition of the CGAcademy youth conference
CGA Belgrade: Remodeling the Future
Co-hosting Belgrade Houdini User Group Events
CGA Belgrade: Untitled.
SPEAKERS
Roland Reyer
Technical Sales Specialist @ Autodesk
Roland Reyer
Technical Sales Specialist @ Autodesk#KNOW HOW Speaker at CGA Belgrade 2025
Roland Reyer started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally, Autodesk M&E. In his role as an application specialist, he tested, showcased and trained Maya from its very first version. With over 30 years of product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Bifrost, Arnold and more, throughout Europe.
Paul Ringue
VFX Content Creator & Producer @ Foundry
Paul Ringue
VFX Content Creator & Producer @ Foundry#KNOW HOW Speaker at CGA Belgrade 2025
Paul Ringue is a VFX Content Creator & Producer for Foundry, developing video content and teaching VFX software online (Nuke & Mari). His tutorial videos have reached a total audience of 100k+. Previously, he was a compositor and CG generalist.
As a VFX artist, Paul has experience working on big and exciting projects for major clients, such as Peaky Blinders, His Dark Materials, and A Discovery of Witches.
Dragana Stamenković
Lead Animator @ Steamroller Animation
Dragana Stamenković
Lead Animator @ Steamroller Animation#Masterclass Speaker at CGA Belgrade 2025
Dragana Stamenković is a Lead Animator at Steamroller Animation with a decade of experience in the film and gaming industry. She’s worked at MPC, Full Scream, and Crater Studio on projects like Cruella, Horizon Forbidden West, and Destruction AllStars, collaborating with clients such as Disney, Netflix, and Huawei.
She’s also developing her own short film, Leap, with support from Epic Games and a small team of artists.
Throughout her career, she’s negotiated for things that seemed impossible.
Now, she’s breaking down what actually works—and what doesn’t—when it comes to tough conversations about money, promotions, and getting what you want in your studio and career.
Nicolas Chaverou
Principal Technical Product Manager @ Autodesk
Nicolas Chaverou
Principal Technical Product Manager @ Autodesk#KNOW ALL & HOW Speaker at CGA Belgrade 2025
I’m one of those kids who grew up with a pull-string cowboy doll in one hand, a space ranger in the other, and was scared/amazed by the TRex of Jurassic Park. Seeing as reconstructing dinosaur DNA from some fossilized bloodsuckers looked harder than I expected, I studied 3D Computer Science of molecular biology, hoping that one day, the animation & VFX industry would welcome me in spite of my poor artistic skills.
After 3 years as an R&D engineer at the INRIA (French National Research Institute in Computer Science), working on state-of-the-art human AI and procedural animation, we co-founded a company called Golaem with some other folks from the lab.
In 2011, we released Golaem Crowd, a crowd simulation and layout tool suite for VFX and 3D animation. Our customers include Digital Domain, ScanlineVFX, Dreamworks, RodeoFX, Digic Pictures amongst many others. In 2019, we were honored with a Technology & Engineering Emmy® Award for Crowd Simulation Tools, with an Innovation Cesar from the French Academy of Cinema in 2020 and with an Outstanding Engineering Emmy Awards in 2021. In 2024, Golaem was acquired by Autodesk where we plan to bring crowds to everybody.
Elena Shchichkina
Producer @ Live and Create Studio
Elena Shchichkina
Producer @ Live and Create Studio#KNOW HOW speaker at CGA Belgrade 2025
Elena is an experienced producer and owner of the Live and Create Studio specializing in IP development, production, and licensing. Before going independent, Elena cooperated with Animaccord Ltd. for the last 10 years where she worked on the Masha and the Bear series, including its many seasons, spin-offs, and specials. During this time, as a Chief Production Officer, Elena established two studios in two different locations, doubled the speed of production, and developed new universes.
Let's reconsider the convergence between the industries and design new models for creativity in film, games, and digital arts.
YOUTUBE CHANNEL
View our complete archive on our official youtube channel. you can subscribe as well! ;)