Opening Ceremony: Founders TalkVirtual Environments Lab: Projects PremiereStreetOshop: This Is Not How Things Are DoneStart Building your Digital Career todayCreating a place of transformationA demo of disguise XR and VP workflows
Come join us for the premiere of the original environments created this summer in Crater Training Center.
20-minute guide to creating professional-looking animation with no formal education, experience, and talent (his words!). This stand-up comedian demonstrates the process of creating Rick & Morty fan animation that went viral for 15 minutes this summer.
A comprehensive look at The Rookies platform and the opportunities for students through the Rookie Awards. Discussing the importance of standardization of digital skills for junior artists.
Ilija reflects on the studio journey in the ever-evolving animation industry and talks about how constant change shapes the studio’s approach to tools, clients, talent, projects and vision.
Milo will walk you through the disguise platform and some of the workflows they provide for XR and VP productions.
Event Opening Ceremony: Founders TalkAniMotion - Realtime and Performance Capture Animation PipelineDesigning Audience's Focus for a Seamless ExperienceUSD Across Maya Tool SetHow to Switch your Business From VFX to GamesSupercluster: Remodeling the cooperation between art and technology
CGAlliance: Business Block
CGAcademy: Houdini Block
Piranha Bar is inventing original characters and worlds that harness the potential of the latest in 3D animation tech. Take a sneak peek at their prototype featuring the studio's performance capture and real-time rendering pipeline in UE.
Here you’ll hear about the Dos and Don'ts in interactive media and design tools to help craft better experiences at different production scales. The session provides insights into the UX for video games and their practice at different production scales.
John Paul will build the Matrix City of Machines all the while showing you how to use USD across Autodesk Maya tools set to help solve the problem of being able to store, edit and export complex asset data like models, materials, lighting and shading variations in a single USD container utilizing the long-awaited LookdevX Graph Editor.
Learn how Watt Studio switched the business from animation and VFX production to game company. Marina and Egor share highlights, problems, team management, investors and their experience.
Meet the countries that have pushed for clustering and building their national brands in animation, game dev, film, VFX, and XR. Now it’s time to reconsider the cooperation models that bring art and technology closer together.
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Learn camera composition in Unreal Engine from an indie studio for games and motion capture. Tomskiy dives deep into some of the golden rules of composition, such as a “conflict rule” that helps artists create a perfect composition of the frame for any task. Also talks about the editing process in films and games and shares a few tips and tricks on camera animation in UE5
Welcome to the first-ever HUG Belgrade! Learn something new and stay for the drinks!
Nikola will share his artwork in Houdini and how it is translated to print form (2D, 3D).
Bogdan and Igor will look at a complex FX shot and suggest a simple approach to achieving the look.
Having been part of the most recent Houdini 19.5 beta, Igor rigorously tested SOP-FLIP tools and workflows. Here, he will demonstrate the processes.