Milica Zec

Milica is a graduate of Faculty of Dramatic Arts Belgrade and SCPS NYU who developed her career in New York working on a range of film, music videos and video installations. Collaborator of 9 years of Marina Abramovic, Milica made her directorial debut with VR Experience Giant and subsequently successful Tree that both won her festival praise and touring life. Since 2015 she has been a member of New Inc, the New Museum’s art, technology and design incubator program.

Vladimir Mastilovic

Vladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modeling and articulation systems to data bases, statistical modeling and engine integration. He received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral). Under his supervision 3Lateral`s technologies and services supported multiple AAA gaming projects/titles including Marvel`s Spider-Man, Electronic Arts Star Wars Battlefront II, Battlefield I, Activision’s Call of Duty: Black Ops 4, Rockstar Games Grand Theft Auto IV and V, Red Dead Redemption I and II.

Ivan Pribicevic

Pribi began his CG artist career as a freelance and was involved in numerous commercial and feature film projects. He founded the post production house Digitalkraft in 2005 and over the years he has developed into an experienced VFX Supervisor, leading and guiding his carefully chosen team of fellow artists on a wide range of inspiring projects in the fields of animation and visual effects. The company’s client base has expanded to include companies in New York, LA, Glasgow and across Europe. Digitalkraft’s most recent achievement is a collaboration with Super78, a Los Angeles based theme park entertainment company, that relied on using VR to previsualize the project called Alpha Flight.

Aleksandar Rodic

Milica is a graduate of Faculty of Dramatic Arts Belgrade and SCPS NYU who developed her career in New York working on a range of film, music videos and video installations. Collaborator of 9 years of Marina Abramovic, Milica made her directorial debut with VR Experience Giant and subsequently successful Tree that both won her festival praise and touring life. Since 2015 she has been a member of New Inc, the New Museum’s art, technology and design incubator program.

Ninoslav Adzibaba

Ninoslav is full stack software developer and VR content maker focusing on software and technical solutions for 360° photo/video and VR experiences since 2005. Worked on over hundred 360° photography/video and VR projects for a wide range of clients, including: IBM, Yale University, AOL, Volvo, Land Rover, Mercedes-Benz, Elle Decor, Ralph Lauren Home, The Economist. He leads several collectives of photographers, VR artists and engineers that are equally dedicated to creation of commercial projects as well as promotion of VR culture and creative exploration of this new media.

Andrew Lowell

Andrew’s CG experience includes Houdini film effects at studios such as Rhythm and Hues, Ring of Fire, CIS Vancouver, Animal Logic and Digital Domain. Andrew’s teaching credentials include teaching college classes in 3D graphics, teaching classes for Sidefx, FXPHD, CG Masters. He is now FX Department Head and Lead Instructor at Lost Boys School of Visual Effects in Vancouver. He is also the author of a book on music and animation with Houdini. Andrew’s personal interests deal with the interaction of visual and sonic perception. Houdini is his primary application because of it’s audio features and unique abilities with visual effects.

Aleksandra Jovanic

Aleksandra Jovanić holds a PhD in Digital Arts and BSc in Computer Sciences. In her artistic practice she mainly focuses on interactive art, art games and generative art. Her recent works explore nonlinear narratives and use of computer games logic and rules in the context of art. As an assistant professor, she currently teaches at all three levels of study, at the undergraduate program of the Faculty of Fine Arts in Belgrade, master studies of the Faculty of Applied Arts and art doctoral studies at the University of Arts in Belgrade. As a part of web development teams and solo, she worked successfully on the development of complex internet projects for the esteemed clients, mainly in the field of culture and arts. She is also actively designing for movies – title sequences and graphic design.

Daryl Clewlow

Daryl Clewlow is the Head of Art at Nordeus and prior to Nordeus he has spent more than 13 years developing console and mobile games for the likes of Free Radical Design, Core Design, Rebellion, Blitz Games and Natural Motion where he oversaw the development of Clumsy Ninja, CSR2 and Dawn of Titans. A trained fine artist from the Chelsea School of Art in London, Daryl spent the first seven years of his career in film special effects, where he worked on a number of Hollywood blockbusters such as Event Horizon, Gladiator and Star Wars: Episode1.

Stefan Plavsic

Stefan Plavšić is 27 years old 3D artist. He has been working professionally in 3D for about two years, mostly in film industry, on a few films and TV series, but his real passion are video games.