Rasmus Hansen

Rasmus has been trained in multimedia and digital animation in the United Kingdom. He has been in games for 11 years, started out as Character Artist at Jagex and ended up as Art Director for unannounced MMO game. Furthermore he worked as Art Director for a GREE studio in London and many other third part studios, covering many different game genres. For the last 3.5 years he has been consulting wide range of companies in US, Europe and China. Ras has spent the last year as Art Director in Nordeus working on a new game Spellsouls that is currently in a soft launch.

Milos Milosevic

Milos is often described as one of the most dedicated and passionate artists with a rare combination of both strong technical and artistic talents. His incredible work ethics led him to become one of the compositing supervisors in Double Negative Studio in London and credited for almost all films in the Avengers franchise, as well as Start Trek, Total Recall… among others. As one of the founders of VFXSerbia.com Milos is dedicated to fostering the nomadic community of Serbian CG professionals across the world as well as promoting young artists and talents in the country.

Carsten Biernat

Carsten is the Marketing Art Director at Nordeus the game studio best known for Top Eleven, the world’s most successful mobile sports game. Before Nordeus, Carsten worked as a Marketing Art Director for the past few years and leading the creation of marketing artworks for free to play mobile games.

Marko Milankovic

As graduate of high school for design and student of Faculty of Applied Arts Marko collaborated as freelance CG generalist with majority of studios in Serbia. He chose to develop his professional career within Digitalkraft team until the establishment of his own Primer Studio. Friendly and team spirit is what Marko takes special pride in and influences good working relationship among all collaborators. He strives for the same dreams he had about team and projects when he started.

Snezana Pupovac

Snežana is a professional with around 20 years of working experience in the fields of communication, capacity building, HR management, education and training, personal development and project management.
She has developed extended cooperation and communication with stakeholders on different levels, with strong track record in negotiation, lobbying and advocacy; she has been involved in the processes of mentorships and supervision, giving individual support and being a member of assessment committees. Snežana has extensive experience in creating policies, strategies and action plans for governmental and public bodies and civil society organizations.

Tamara Milenkovic

An HRM & Talent Acquisition/Recruitment enthusiast with more than five years of experience in the gaming industry. The experience I gathered as a Game Developer has helped me develop a strong understanding of the gaming industry, and how to create the most user-friendly approach in translating HR practices into day-to-day activities.
Working on games is a priceless experience – it allows me to understand which problems developers might be facing, and actually let me „speak“ their language, understand the pressure of releasing the game, and how to enrich the teamwork through sharing knowledge. Supporting both casual and AAA teams gave me the opportunity to create custom-tailored HR solutions and tackle complex challenges. I will always put people first, and try to create opportunities for them to grow and develop as professionals.
Besides that, I love helping people getting jobs. If you are someone trying to put their foot in the door of game development, or an experienced professional, I will try my best to create a unique, fun and memorable candidate experience for you. Student career coaching is close to my heart, which is the main reason why I focus on building meaningful relationships with Universities, Professors, and Student Organisations.
I will always fight to position game development as a valid career choice, so no one will ever have to listen to “Oh you make games? When will you get a real job?” type of questions. Besides that, I will be forever in love with SFX movie makeup and game jams!

Goran Jovanovic

Goran Jovanović is a full-time professor at the Faculty of Electronic Engineering, Niš. He is a member of the Multimedia Technologies Group and a lecturer in “Video Production” and “Gaming” courses.

Alan Robertson

Alan Robertson spent over twenty years as an Editor and Producer in Glasgow, Scotland working for the BBC and other broadcasters as well as leading independent companies. As a Producer he made several long form documentaries for Channel 4 Television while running a production company Pictorial Heroes. Since arriving in Belgrade, he has worked as the Head of the Film Department at SAE Belgrade and more recently spent three years as a VFX Producer at Digitalkraft. In this role he has worked closely with the company’s international clients to deliver high quality products for some of the world’s leading brands (Reebok, Disney, Hasbro, Samsung). He was the in-house Producer for the Super 78 project Alpha Flight which will be presented at this event.

Marko Milicevic

Marko Milićević is a senior compositing artist with ten years of experience in feature film compositing. He started his career in Serbia as a junior artist in Crater Studio. Later he worked in many international medium to big size vfx studios on small to large scale projects. After several years of international experience, he came back to Serbia to collaborate with Crater Studio on pipeline organization.