September 01st, 2022

Florent Guinier

Florent Guinier applies high-performance rendering and platform experience at Unity Labs on the Barracuda library for Neural Networks on all devices. Prior to that, Florent contributed to many high-profile games, such as Watch Dogs, RainbowSix Siege, as well as several game engines at Ubisoft. Florent came to Unity to work on lighting, shadows, and GPU lightmapping before switching to Machine Learning. Florent holds an engineering degree from EFREI and the 2nd cycle from DDJV.