Dragana Stamenković

#Masterclass Speaker at CGA Belgrade 2025

Dragana Stamenković is a Lead Animator at Steamroller Animation with a decade of experience in the film and gaming industry. She’s worked at MPC, Full Scream, and Crater Studio on projects like Cruella, Horizon Forbidden West, and Destruction AllStars, collaborating with clients such as Disney, Netflix, and Huawei.
She’s also developing her own short film, Leap, with support from Epic Games and a small team of artists.
Throughout her career, she’s negotiated for things that seemed impossible.
Now, she’s breaking down what actually works—and what doesn’t—when it comes to tough conversations about money, promotions, and getting what you want in your studio and career.

Igor Kovačević

#Masterclass Speaker at CGA Belgrade 2025

Experienced manager with nearly 20 years in the gaming industry and a demonstrated history of working on some of the world’s most popular games, movies and commercials. Strong background in team leadership, production workflows, and business development. Deeply involved in motion capture, 3D production, and interactive technologies, with a focus on innovation and efficiency in content creation.

Timon Tomašević

#Masterclass Speaker at CGA Belgrade 2025

Timon is a Motion Capture Technician with 10 years of experience in motion capture production. With a background in animation and a degree in electrical engineering, he specializes in motion data processing and system operation. For the past two years, he has worked extensively with the XSENS motion capture system, handling everything from setup and calibration to recording and refining motion data. He focuses on ensuring smooth workflows and high-quality results for film, games, and digital media production.

Ivica Milarić

#Masterclass Speaker at CGA Belgrade 2025

Ivica Milarić was born and raised in Novi Sad. He completed his education at Jovan Jovanović Zmaj Gymnasium and graduated with a degree in psychology in 2009 from the Faculty of Philosophy at the University of Novi Sad. In 2022, he completed a Master’s program in Dramatic and Audiovisual Arts at the Academy of Arts in Novi Sad.

He began working on marketing and content creation projects in 2011, with his role as a Creative Director at Radio 021 in Novi Sad. Starting with 2014, he has been working in the video game industry in various roles, primarily as a game designer, participating in over 40 projects. The most well-known video game he has worked on is Black Myth: Wukong, where he contributed as a Linguistic Review Supporter. He has also participated in numerous educational projects that involve the use of Epic Games’ toolset, mainly Fortnite Creative and Unreal Editor for Fortnite.

He has been working as an assistant professor (docent) in the Video Game Design study program at the Academy of Arts in Novi Sad since 2020.

Damjan Mitrevski

#KNOW ALL  Speaker  at CGA Belgrade 2025

Damjan is a Director, Producer and co-founder of V House Animation Studio from North Macedonia. He is the Creator and Director of the animated series Agent 203, which was inspired by his young daughter and one of his all-time favorite shows, Star Trek. His background is in animation, VFX, and motion graphics for popular films and TV shows. Currently directing Santa.com animated movie.

Paul Ringue

#KNOW HOW  Speaker  at CGA Belgrade 2025

Paul Ringue is a VFX Content Creator & Producer for Foundry, developing video content and teaching VFX software online (Nuke & Mari). His tutorial videos have reached a total audience of 100k+. Previously, he was a compositor and CG generalist.

As a VFX artist, Paul has experience working on big and exciting projects for major clients, such as Peaky Blinders, His Dark Materials, and A Discovery of Witches.

Hristo Velev

#KNOW HOW speaker  at CGA Belgrade 2025

Hristo Velev is a founding partner at Bottleship VFX, a boutique studio specializing in big dynamic effects like water, destruction, fire, and similar shots for big screen motion pictures, TV, game cinematic, and ads.

Before establishing Bottleship VFX, he worked as an FX Artist for Pixomondo, Screen Scene, and Scanline studios on blockbuster productions such as Iron Man 3. These experiences helped him build up his skills in various simulation-based projects. He is now working on both the business and artistic aspects of running the company. Thus, he has many interesting stories to share, whether in hardcore technical or business nature.

Roland Reyer

#KNOW HOW Speaker at CGA Belgrade 2025

Roland Reyer started in 1992 as an Application Engineer at Wavefront Technologies GmbH in Germany. He became an industry expert for the entire product portfolio of Wavefront Technologies, later Alias | Wavefront, Alias and finally, Autodesk M&E. In his role as an application specialist, he tested, showcased and trained Maya from its very first version. With over 30 years of product and market experience, Roland now works at Autodesk as a Technical Specialist for Maya, Bifrost, Arnold and more, throughout Europe.

Nicolas Chaverou

#KNOW ALL & HOW  Speaker  at CGA Belgrade 2025

I’m one of those kids who grew up with a pull-string cowboy doll in one hand, a space ranger in the other, and was scared/amazed by the TRex of Jurassic Park. Seeing as reconstructing dinosaur DNA from some fossilized bloodsuckers looked harder than I expected, I studied 3D Computer Science of molecular biology, hoping that one day, the animation & VFX industry would welcome me in spite of my poor artistic skills.

After 3 years as an R&D engineer at the INRIA (French National Research Institute in Computer Science), working on state-of-the-art human AI and procedural animation, we co-founded a company called Golaem with some other folks from the lab.

In 2011, we released Golaem Crowd, a crowd simulation and layout tool suite for VFX and 3D animation. Our customers include Digital Domain, ScanlineVFX, Dreamworks, RodeoFX, Digic Pictures amongst many others. In 2019, we were honored with a Technology & Engineering Emmy® Award for Crowd Simulation Tools, with an Innovation Cesar from the French Academy of Cinema in 2020 and with an Outstanding Engineering Emmy Awards in 2021. In 2024, Golaem was acquired by Autodesk where we plan to bring crowds to everybody.