Kostadin Martic

He began his career as an actor at the Patos Theater in his native Smederevo. Through acting he specialized body language that later transmitted on the character 3D animation. He started to do animation at the age of 12, when he decided that it will be his vocation. By self-education in this area he came to the position of animation lecturer at Chiron private school. He worked with over 200 students in his professorial career.
Kostadin was a freelancer and worked on various projects, until he founded the Spring Onion Studio with Ivan Pavlović in 2008. Being ten years in entrepreneurship, he has developed a studio that has 12 employees and has become recognizable as one of the best in this area.

Lazar Kacarevic

Lazar graduated in 2012 at the section of graphics and books, illustrations and animations. He worked for several years in “Politikin zabavnik” magazine, as well as a freelance illustrator for Sugarbricks studio. He also worked on several indie projects (real-time strategy, mobile games), in Frontmen / Nordeus as an illustrator, concept designer and matte painter, and in Software Nation as creative director and project leader for MMO RPG.

Dusan Kovic

Dušan Ković is a CG Artist based in Novi Sad, Serbia, where he graduated on Faculty of Technical Sciences in the department of Graphic engineering and design. He started his career in gaming industry, but passion for photo-realistic computer graphics led him to VFX and film. Through dedication he gained broad knowledge in multiple areas of computer graphics, but his main focus is on photo-realistic texture painting, shading, lighting and rendering. On multiple occasions his work was awarded and acknowledged by CG community, and in 2016. he was included in 3D Artist Magazine list of 100 of the most influential and talented artists in the world.
Currently, he is working for Autodesk as Texture Painter/Lookdev Artist and Arnold/Maya beta tester and Crater VFX Training Center as Course instructor on Digital Lighting, Shading and Rendering course.

Frederic Servant

Frederic is the Arnold Software Development Manager and is based in London, where he looks over the Arnold core and plugins teams scattered around the globe. He was previously the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.

Yavor Stoikov

Yavor joined Chaos Group in 2010. With a background in architecture, he started as a 3D Artist and became one of the driving forces behind the V-Ray Training Program. Since then, he has traveled around the globe as a CG Specialist to meet with artists and studios in the AEC and M&E industries, helping users to optimize their workflow using V-Ray.

Vladimir Mastilovic

Vladimir is founder and CEO of 3Lateral, a multidisciplinary company built around passion for creation of an appearance of life in digital medium. Vladimir’s focus in career are high fidelity digital humans starting from capture systems (3D and 4D scanning, appearance capture) to modeling and articulation systems to data bases, statistical modeling and engine integration. He received several prestigious awards including Most Innovative Entrepreneur by EY (2014) and Best Real Time Graphics and Interactivity (SIGGRAPH 2016, as part of team of companies Epic Games, Ninja Theory, Cubic Motion and 3Lateral). Under his supervision 3Lateral`s technologies and services supported multiple AAA gaming projects/titles including Marvel`s Spider-Man, Electronic Arts Star Wars Battlefront II, Battlefield I, Activision’s Call of Duty: Black Ops 4, Rockstar Games Grand Theft Auto IV and V, Red Dead Redemption I and II.

Ivan Pribicevic

Pribi began his CG artist career as a freelance and was involved in numerous commercial and feature film projects. He founded the post production house Digitalkraft in 2005 and over the years he has developed into an experienced VFX Supervisor, leading and guiding his carefully chosen team of fellow artists on a wide range of inspiring projects in the fields of animation and visual effects. The company’s client base has expanded to include companies in New York, LA, Glasgow and across Europe. Digitalkraft’s most recent achievement is a collaboration with Super78, a Los Angeles based theme park entertainment company, that relied on using VR to previsualize the project called Alpha Flight.

Ninoslav Adzibaba

Ninoslav is full stack software developer and VR content maker focusing on software and technical solutions for 360° photo/video and VR experiences since 2005. Worked on over hundred 360° photography/video and VR projects for a wide range of clients, including: IBM, Yale University, AOL, Volvo, Land Rover, Mercedes-Benz, Elle Decor, Ralph Lauren Home, The Economist. He leads several collectives of photographers, VR artists and engineers that are equally dedicated to creation of commercial projects as well as promotion of VR culture and creative exploration of this new media.

Carsten Biernat

Carsten is the Marketing Art Director at Nordeus the game studio best known for Top Eleven, the world’s most successful mobile sports game. Before Nordeus, Carsten worked as a Marketing Art Director for the past few years and leading the creation of marketing artworks for free to play mobile games.