Mark started his professional life as an architect in Ireland, in the last Millenium. His interest in art and technology led him on a winding career path. Returning to study animation, he moved to the UK to work with Codemasters games. A move to Australia led from a role as a Technical Art Manager with Transmission Games, then becoming a lecturer in Melbourne’s leading universities including RMIT, Kangan, NMT, and Victoria University. A meeting at GDC inspired him to become an industry trainer. In recent years he has contributed materials to Pixar’s RenderMan group and Pluralsight. He moved to Vancouver as a trainer with DNeg, on projects such as Bladerunner 2049. Then back to the UK for a similar role in ILM, on projects including Star Wars and Marvel Franchises. His Education Partner Manager role at Epic allows him to bring together his previous experience in empowering educators to prepare their students for the future of interactive media.
In a career that has spanned over two decades, Nikola has graded projects for a variety of different mediums, including features, short films and commercials for brands such as Nike, Adidas, Levi’s, Mercedes, Apple and many more. He joined MPC in 2017 from Digital Domain with almost 15 years experience grading commercials and feature films, the last 8 predominantly in the Asian market.
Pursuing a modern, mature cinematic look, his work is easily recognizable: from the iconic campaign for Adidas and award winning films for Timberland and Durex. He has worked across a range of projects with internationally acclaimed directors including Gustav Johansson, Rob Chiu, Jovan Todorović, Paul Geusebroek, Wang LiMin, Dave Meyers, Kosai Sekine, Martin Werner, Salomon Ligthelm, just to name a few.
Marko Brkic is a designer and a visual artist professionally active since 2010, with a demonstrated history of working in the computer games industry for the last six years. After a career in the advertising industry and as a Teaching Associate at the Faculty of Technical Sciences in Novi Sad, he shifted towards gaming as it was his true passion. He gathered precious experience working as a marketer of video games and finally got a chance to readapt and start developing casual mobile games in Playrix RS as a UI / UX Designer.
Miljana graduated from the Faculty of Architecture, but her passion for creative processes naturally led her to the animation and visual effects industry. With her 10-year long experience in this field, Miljana helped establish the biggest computer graphics school in the region having 200 students enroll in the VFX and Gaming courses per year. She is the co-founder of CGA Belgrade conference with the mission of bringing the international and Serbian VFX and Gaming industries together for education and collaboration.
Mladen is an award-winning director who graduated in film editing, character animation and earned MA degree in Film and TV production. In 2008 he founded “Aeon Production”, a boutique animation studio. In the last 22 years, he has produced and directed 11 shorts, 5 of which were animated. He also directed over 200 episodes of TV shows for children, sitcoms, including more than 500 ads, which were mostly animation. He co-founded one film festival, and was part of jury at 8 international festivals. He’s associate professor at the Academy of Arts in Banja Luka.
Senior animator i 3D generalist with experience in visual effects for film, advertising industry and animation.
Sasa Ristic Krieger is 3D artist with a demonstrated history of working in the computer games industry, cinematic and concept art. One of his projects includes Pagan Online, which was developed by Mad Head Games.
Stefan Celic is a freelance concept artist in AAA video game industry. Stefan has had the opportunity to work with studios and companies like Ubisoft, West Studio, NetEase, Activision Blizzard and many more.
Frederic is the Arnold Software Development Manager and is based in London, where he looks over the Arnold core and plugins teams scattered around the globe. He was previously the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.