Marija Rakić-Lovrić

Marija is an ethnomusicologist with vast experience in teaching juniors and high schoolers, as well as in international schools.
She has organized and launched numerous workshops and festivals for children related to music, art, culture, and education (GroArt Fest, Culture for Beginners, European Heritage Days), as well as the Music Archeology in Serbia project. She is a member of the Serbian Ethnomusicological Society and an associate of the Jeunesses Musicales Belgrade.
At Crater Training Center, she coordinates classes, organizes events, and actively cooperates with educational institutions to improve teaching in the field of multimedia technologies and computer graphics.

Miloš Petrović

Experienced graphic designer/illustrator with a Master of Arts and a passion for 3D art. Always aiming to make something appealing for the eyes and soul. His expertise are illustrations, comic book art, and texturing/ making 3D models.

Miloš Paunović

As a graduated economist, Miloš completed an internship in the PwC as a financial audit trainee, a co-founded organization in support of young social entrepreneurs Razlivalište and at the beginning of 2016, he started his journey in the field of CSR in Erste Bank Serbia. Since 2018 he is a part of the gaming company Nordeus as a CSR specialist where he had been managing Nordeus Hub, a co-working space for the development of the gaming ecosystem. From August 2021 he is working within Nordeus Foundation as operations and program manager with the goal of supporting the educational system, and using gaming as a tool for the education and development of Serbian youth.

Ana Perišić

University Educator, doing things differently. Ana is an active professor at the Faculty of Technical Sciences, University of Novi Sad where she lectures at the Department for Computer Graphics. Her specialty is animation in engineering and she is frequently described as one of the most progressive professor among her peers.

Savo Lipovina

Savo entered the Art World through photography many years ago. But then, one day, he discovered the World of 3D/CG and its possibilities. And more specifically, Savo fell for Game Art. From that day onwards, he’s fully focused on creating visual experiences for games. He currently works as a Texture Artist for Mad Head Games.

Tim Thompson

Tim has established RevThink as the industry’s leading supporter of creative entrepreneurs.

He is known for the roles he played in the industry’s most pivotal moments (including a founding member of Imaginary Forces and producer of SE7EN Title Sequence).

He shares his knowledge in the motion picture industry through advising, writing, podcasting, and speaking.

Stephen Njoto

Stephen joins CGA 2022 as a finalist of the 2020 Student Internships by The Rookie Awards.

Frederic Servant

Frederic Servant is a Director of Engineering at Autodesk and is based in London, where he looks after the Arnold, Bifrost, look development and color management development teams scattered around the globe. Previously in charge of the Arnold team, he once was the main developer of the Arnold integration in Houdini. Prior to working on Arnold, Frederic worked as an R&D Engineer at The Mill in London and La Maison in Paris.

Connie Kennedy

A veteran film and TV producer, Connie has consistently been at the forefront of emerging technologies to facilitate both physical and virtual production. She is currently the Director of the Los Angeles Lab at Epic Games, where she is responsible for education and industry adoption of Unreal Engine in film and television, working with top studios to leverage real-time video game engines in innovative ways on projects such as The Mandalorian and Westworld.

Previously, she co-founded Profile Studios, a pioneer in virtual production with credits including Star Wars: Episode VII and Avengers: Endgame. She also served as virtual production producer for Alejandro Gonzalez Inarritu’s VR experience Carne y Arena which was awarded a Special Achievement Oscar.