February 24th, 2023

Join us on yet another Belgrade HUG

The second Houdini User Group Belgrade casts a light on new projects by exceptional artists and creative teams.

On March 10 in Crater’s cinema room, some of the industry’s most prolific VFX artists will share new projects and insights regarding their creative procedures. Speaking in front of the crowd at Belgrade HUG vol. 2 are Pero Lakić, Dimitrije Babović, Bogdan Amidžić, Nikola Damjanov, and Doca Mladenović

Houdini User Groups are a special kind of meetups focused on a globally loved procedural 3D modeling / animation / VFX / gamedev software. The very first HUG Belgrade was held last September as a kick-off event for the CGA annual conference – and we had a blast!

At HUG, we welcome everyone, from Houdini experts to complete beginners who want to get started with Houdini. This group is a mix of visual effects artists, animators, game developers, modelers, VR creators, motion graphics artists, and other CG creators.

The meetup will be held on March 10 at Crater Training Center (Knićaninova 3, Belgrade) starting at 6 PM. Click below to RSVP.

 

ATTEND THE EVENT

PROGRAM

Session #1
Houdini VFX Fundamentals 

VFX trainees from Crater Training Center will showcase their course projects, as well as a feature film they have been working on.

Session #2
Breaking rules in traditional pipeline with KineFX

Doca Mladenović (Digital Asset Tailors)

In this session, Doca will show how the introduction of KineFX in Houdini created opportunities to improve the existing character pipeline.

 

Session #3
Grooming Characters in Houdini

Pero Lakić, Dimitrije Babović, Bogdan Amidžić (Crater Studio)

Artists from Crater Studio will show how they adopted Houdini grooming tools and Groombear to create photorealistic animals for several feature films.

 

Session #4
Nodevember 2022: 15 projects in 30 days

Nikola Damjanov (Nordeus)

The idea behind Nodevember is to come up with 15 creative solutions to the assigned challenges during the month of November using only node-based tools. In this session, Nikola will present all the ways Houdini can be used in such a challenge.

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