September 06th, 2022

Introducing HUG Belgrade: CGA’s official Kick-off Event

Welcome to the first-ever HUG Belgrade! Join us in Crater, Sept. 23.

Dear VFX artists,

Welcome to the first-ever Belgrade Houdini User Group with Bogdan Amidžić, Nikola Damjanov and Igor Žanić, organized by our friends from Side FX.

This is a user group for the procedural 3D modeling / animation / VFX / gamedev software …Houdini! We welcome everyone, from Houdini experts to complete beginners who want to get started with Houdini. This group is a mix of visual effects artists, animators, game developers, modelers, VR creators, motion graphics artists, etc. While Houdini is the main focus of this group, we will also be discussing other related 3D software and game engine tools.

Join us for this magnificent evening on September 23 in Crater Training Center (Knićaninova 3, Belgrade) starting 6 PM.

ATTEND HUG BELGRADE

Proceduralism in Print
Nikola Damjanov

Nikola will share his artwork in Houdini and how it is translated to print form (2D, 3D).

Don’t Over-complicate: Breakdown and Approach to Tackling a VFX shot
Bogdan Amidžić and Igor Žanić

Bogdan and Igor will look at a complex FX shot and suggest a simple approach to achieving the look.

H19.5 SOP FLIP Fluids for Film/TV
Igor Žanić

Newly introduced SOP-based FLIP fluids in Houdini 19.5 allows for fast setups without having to exchange data between SOP and DOP networks. Over many Houdini releases, Igor Žanić has been an active and contributing force in helping to improve performance, stability and workflow of FLIP fluids. Having been part of this most recent Houdini 19.5 beta, Igor rigorously tested SOP-FLIP tools and workflows and will be demonstrating custom boundaries (FLIP Boundary SOP), and simplified examples of how to take low resolution simulations, partially upres them and blend between the two. This will be a live demonstration and will be recorded.

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