Djordje Vidovic

Djordje Vidovic is Junior Generalist at 3lateral, utilizing his wide range of interests in computer graphics and art with the rest of the team in order to produce high quality work and bring inovative perspective in 3Lateral projects.
He studied Computer Graphics and Animation at Faculty of Technical Science in Novi Sad, Serbia. In early 2018., during his final year of studies, Djordje joined 3lateral and since then he has been working on several exciting projects.

David Hibbitts

David is a former mathematician who started his career in the VFX industry as a researcher at Andy Serkis’ Imaginarium Studios, where he worked on a wide range of projects including Kingsglaive: Final Fantasy XV, Battlefield 1, Star Citizen and The Royal Shakespeare Company’s production of The Tempest.
During his time at The Imaginarium, David developed techniques in facial and body retargeting and explored the integration of Motion Capture with real-time game engines using Unreal Engine. The work he did was used in the groundbreaking production of The Tempest where an on-stage actor was puppeteering a digital avatar using Motion Capture that was projected back onto the stage in real-time.
David now works as a Technical Account Manager for Epic Games where he helps Media and Entertainment companies across Europe to leverage the power of the Unreal Engine to take their projects to the next level.

Marko Pantic

Surveying engineer with more than 15 years of experience on using point cloud data. Technical support for all point cloud solutions from Leica Geosystems.

Bogdan Mihajlovic

Bogdan Mihajlovic is a VFX Supervisor and founder of QLBEANS, one of the leading matchmove and camera tracking studios in Europe. A vendor for Disney, The Mill, Method Studios and many more. With seventeen years of experience in the VFX industry, Bogdan worked at RhinoFX back in the days, a former part of Rhinoceros group, later Gravity. He worked on a number of advertising and film projects like: Tower Heist, Adjustment Bureau, Salt, Ghost Town, Nanny Diaries and many more. He played important role as onset VFX supervisor and plate supervisor for matchmove and integration of live footage into 3D – CG world.

Mina Sablic Papajic

Mina Sablic Papajic is dramaturge and screenwriter. She works as a program editor and selector of European Animated Film Festival Balkanima. For several years she collaborated with Spring Onion Studio for 3D animation. She wrote screenplays for animation videos on educational platform OK Matematika. Currently she is writing her PhD thesis about Yugoslavian animation film.

Nenad Mitrovic

Nenad got his first character animator job in 2004, since then he’s been involved in all roles from artist to supervisor on productions in Serbia, UK, Netherlands and Austria.
In 2015 he took what was supposed to be a temporary position as a layout artist at Arx Anima studio in Vienna, just to help out due to the project being low on staff in the department at the time.
He got mildly obsessed with the work and soon became the supervisor, spending around 3 years working on Talking Tom and Friends animated tv series.
Subsequently moved on to production management, leading the final 11 months of the project, to its completion.
Currently based back in Belgrade, collaborating on new projects locally.

Ben Lumsden

Ben has over a decade of experience in the film, TV and games industries. He spent five years at the helm of Andy Serkis’ The Imaginarium Studios, where his credits included Star Wars: The Force Awakens, The Tempest (RSC) and Star Citizen. He joined Epic Games in 2017 to focus on the ever-expanding use of Unreal Engine in the world of media and entertainment.

Steve Kahwati

Steve have over 15 years in the VFX and CG industry; consulting and working on high-profile advertisements, episodic and feature projects for Autodesk, The Mill-NYC, Sony Imageworks-LA, Arc Productions, and ToonBox Entertainment. Steve has 13 years of experience in mentoring and leadership as a professor at Seneca College and The Center for Arts and Technology (teaching CG/VFX lighting, compositing, rendering, look development, and character modeling/detailing).

Michael Seymour

Mike Seymour has a B Sc. focused on CGI and Pure Maths from the University of Sydney where he also did his Masters and he currently has a PhD Fellowship. His research is into using interactive real time photoreal humans in new forms of entertainment and Human Computer Interfaces (HCI). Mike has worked for many years in the visual effects area of the entertainment industry, in R&D and in film production, winning an AFI and being nominated for an Emmy. He has worked as a compositor, vfx supervisor and second unit director on various TV shows here and in the UK. He is also well known for his work as a writer and and co-founder of and
Mike works to provide an important link between the film and vfx community and the advanced research community who constantly push the limits of technology. Mike has lectured and presented at NAB, ACM SIGGRAPH, CVMP and SMPTE. Has regularly contributed to Epic Games, Warner Bros., Paramount, News Corp, the BBC (radio) and WIRED Magazine (70+ times). Mike is based in Sydney, but has previously worked in Hollywood and London.
Mike does research into the use of photo real, realtime, computer generated people for new forms of interactive engaging entertainment, focused on Virtual Production and cutting edge shared experiences