Andrew J Schlussel

Andrew brings his experience in animation, visual effects, art, and education to his role as Director, Education, and Training at Netflix Animation.

Prior roles include leading training at Framestore and MPC in addition to educational roles at DreamWorks Animation and Pixar. He’s been teaching for over 20 years and has led educational programs in colleges and universities internationally.

Andrew loves to learn and is endlessly curious about the ever-evolving craft of animation in all its forms.

Vojislav Bogosavljevic

Vojislav Bogosavljević is currently a backend developer working on a gaming server, with elements of web development, game development, devops, and networking.
At the moment also being a student on master’s studies at the School of Electrical Engineering, University of Belgrade, he remains motivated thanks to a genuine interest in learning new languages and technologies.
His other major interests are reading, music, linguistics, psychology, calisthenics, board games, art, and many other things.

Benjamin Radcliffe

With 20 years of experience in VFX, CG feature, and TV animation, Ben has worked for a variety of top studios, including Dreamworks Animation, Sony Pictures Imageworks, Disney Feature Animation, MPC, and Industrial Light and Magic, and he’s worked as a digital artist supervisor on major franchises including Avengers and Transformers. In his role at Unity, Ben works with technical decision-makers and influencers at key studios to advance the art and science of visual effects and animation through the use of real-time technology.

Igor Tartalja

Igor I. Tartalja received his B.Sc., M.Sc., and Ph.D. degrees from the University of Belgrade – School of Electrical Engineering (ETF). From 1984 to 1989 he was with the Laboratory for Computer Engineering, Institute for Nuclear Sciences, Vinča.
In this interval, he worked predominantly on the development of computer hardware and software for real-time applications in biophysics and on a distributed operating system for a special-purpose multi-computer.
In 1989 he joined the ETF. From 2004 to 2006 he was first chief of just launched Software Engineering study program at ETF. He was head of the Computer Engineering and Informatics department at ETF in the interval 2015-2018. Currently, he holds an associate professor position in Computer engineering and informatics. He teaches subjects on Object-oriented programming, Software design, and Computer graphics.
He is co-author of one IEEE CS book and over 70 scientific papers. By SCOPUS source, his work is cited by 85 documents, and h-index=6. He contributed to more than 30 research and development projects. He led a dozen of them, the results of which are commercially applied worldwide. He received two national awards for contributions in the software engineering area.
He was nominated by the Ministry of Health of Serbia, a member of a steering committee for an EU project “Integrated Health Information System – EU-IHIS”, and was nominated by the Ministry of Finance, as a member of a group working on improvements of the fiscal system in Serbia. He led a Belgrade University team working oxan the Erasmus+ project “Information Security Services Education in Serbia – ISSES”.
Currently, he is a member of “Informatics Association of Serbia – IAS” steering committee His current research and development interests include object-oriented software modeling, computer graphics, geo-informatics, edutainment, and automating test assembly and administration.

Amy Smith

Amy has been working in talent-related roles within the visual effects industry across both the UK and Canada for many years. In each role, she has had responsibility for working with schools, colleges, and universities to provide careers guidance and support educators with content.

Sam Peereboom

Sam is a wearer of many hats. He is a runner, 3D artist, and data capture tech.
He has been making his way through all the stages of visual effects from the very start to the very end.
He was a part of a lot of phenomenal teams, in three different countries, and he is currently working in Australia as a 3D scanning technician.

Uros Obradovic

Uros dived deep into the video game industry more than 10 years ago, working as a Concept Artist on different platforms from Nintendo DS to mobile and PS titles.
Now he’s working in Playstudios, leading a team of skillful artists bringing slot games to another level. He spends his free time reading a lot, as well as sculpting – both with clay and in the digital environment.

Miguel Teixeira

Miguel is an ambitious storyteller with unstoppable energy for adventure. Animation is the ultimate power tool where Miguel applies his storytelling skills. He’s constantly looking for opportunities where he can apply his skills and creativity, whether it be in his animation work or simply in day-to-day life.

Josip Vrandecic

Josip is a Senior 3D Artist with ten years of professional experience in Film, Games, and TVC.
Throughout his career, he has been privileged to work on some amazing projects such as Captain Marvel, Sonic the Hedgehog, Shang Chi and the Legend of 10 Rings, and some awesome AAA titles such as Horizon Zero Dawn, Star Citizen, Battlefield 1, Star Wars Battlefront 2, Devil May Cry 5 and many others.
Throughout the years, he had managed to gather much experience and knowledge, but his main highlight is the amazing people he worked with.