Adam is a Solutions Specialist at 3Lateral, guiding clients in adoption of novel technologies. 3Lateral develops innovative technologies that enable digitization of human appearance and motion at an unprecedented level of realism.
Nikola is a 3D generalist with 15 years of versatile experience. He made baby-steps in the industry making animations and effects for music videos and movies. Eventually, he found his happy place as a Game Artist at Nordeus. Nikola invests a lot of time in exploring proceduralism, generative art bridging tech-art gaps, and making stunning interactive art installations. He collaborates with Substance, SideFX, Adobe, etc.
Iva suddenly fell in love with movie making back in 2011 and after graduating in Cinematography at New Bulgarian University, Sofia, Bulgaria, she started working as a second assistant camera in various movie productions like “London has fallen” and “The Dare”. In 2018 after a brief pause from work on set she started working at Worldwide FX’s motion-capturing studio (“Hellboy”,”The Outpost”), where she found her new passion – Unreal Engine and it’s real-time rendering.
Neda Milic Kerestes
Ph.D. Neda Milić Keresteš is an assistant professor at the Faculty of Technical Sciences, engaged in bachelor, master, and doctoral studies of graphic engineering and design and lecturer in courses: Web Design, User experience design and Fundamentals of Computer games. She is the author of a book chapter (M11) on color image and video enhancement published by Springer and the author/co-author of 10 articles published in SCI-indexed journals. She is a member of the CIE Committee TC 1-89.
Ivica Milaric is a psychologist with an additional degree in journalism. He worked as a content creator for a multimedia web portal, marketing analyst, clinical psychologist and counselor, copywriter, and game designer. He is currently working as a game design teaching assistant at the Academy of Arts in Novi Sad, Serbia.
Clement started his journey in the film industry 20 years ago as a cameraman. For over a decade he worked behind the lens for high profile productions such as Harry Potter and Mission Impossible. He then turned to Visual Effects and became a Digital Compositor for the next 10 years, contributing to productions such as Game of Thrones as well as Oscar winning Ex Machina. This unique double professional background naturally led him to Virtual Production, to which he now dedicates most of his attention.
Drasko Ivezic works as a producer, director, animator, screenwriter and voice artist for the Adriatic Animation studio in Croatia, which he founded together with colleagues Chintis Lundgren and Marko Djeska in 2014. He produced short films by Chintis Lundgren, Lea Vidakovic, Marko Djeska, Lucija Mrzljak, David Lovric, Hana Tintor and others. Also, he is directing his second short film.
Tanja Vujinovic is an internationally recognised new media artist. Her works, exhibited in museums and galleries worldwide, present new sensations and explore the realities of digital worlds.
Tanja Vujinovic is a new media artist. She has exhibited sculptures, drawings, VR worlds, and generative and AI art at numerous galleries and museums around the world. Simulations, cyberspace, gaming culture and human-machine interaction are at the centre of her art practice of the last twenty years. Her works examine lived experience and meaning-making in the metaverse through the worlds she is creating. Her avatars and proto-machines are an exploration of the evolution of the synthetic Other.
She graduated in Painting from the Faculty of Fine Arts, University of Arts in Belgrade, was a guest student at the Kunstakademie in Düsseldorf, and has a Ph.D. in Philosophy and Theory of Visual Culture from the Faculty of Humanities, University of Primorska, Koper.
Since 1997 her works have been exhibited at numerous galleries and museums, such as the Strasbourg Museum of Modern and Contemporary Art, the Museum Kunst Palast in Düsseldorf, the Museum of Contemporary Art – Denver, Kunsthaus Meran, the Medienturm International Forum in Graz, the Cornerhouse Gallery in Manchester, the Istanbul Contemporary Art Museum, Kapelica Gallery in Ljubljana, Museum Fondation Vasarely in Aix en Provence, Künstlerhaus in Vienna and elsewhere.
Her works have been presented at festivals, such as ISEA2009, The 15th International Symposium on Electronic Art, Ars Electronica Linz, Kinetica Art Fair in London, the Spor Festival in Arhus, the Zeppelin Sound Art Festival in Barcelona, FILE – Electronic Language International Festival in Sao Paulo and FILE RIO in Rio de Janeiro, among others.
She has also presented her work at events, such as the Madrid Abierto in Madrid, Euroscreen21 at various locations, Continental Breakfast in Maribor, and Nuit Blanche in Paris. She has presented her Internet-based works as part of the Ctheory Multimedia’s NetNoise, the Web Biennial Istanbul, Helium by Ballongmagasinet and NIFCA, and Sinnlos WebArt.
Over the past twenty years, she has received numerous scholarships and project support funding from institutions like MamaCash Foundation, Soros Foundation, ProHelvetia Foundation, Ministry of Culture of the Republic of Slovenia, Municipality of Ljubljana, Cultural Department and others. Her works have been included in many artwork collections like Sinnlos, Globalscreen, Supermono 1, Diva Station, e-flux video rental (EVR), Sonoscop Archive, Netnoise, CTheory, Borders of net.art, and others.
Maja Ciric is an award-winning independent curator and an art critic with significant experience in the international art world. After the digital turn 2020, she became more involved in phygital (physical + digital) projects, conferences and exhibitions in the hybrid field of art + science + tech. She also curates in the metaverse (meta + universe). Historically speaking, Maja was the curator of the Mediterranea 18 Young Artists Biennale, in Tirana (2017), and has been both the curator (2007) and the commissioner (2013) of the Serbian Pavilion at the Venice Biennale.