Sam Peereboom

Sam is a wearer of many hats. He is a runner, 3D artist, and data capture tech.
He has been making his way through all the stages of visual effects from the very start to the very end.
He was a part of a lot of phenomenal teams, in three different countries, and he is currently working in Australia as a 3D scanning technician.

Miguel Teixeira

Miguel is an ambitious storyteller with unstoppable energy for adventure. Animation is the ultimate power tool where Miguel applies his storytelling skills. He’s constantly looking for opportunities where he can apply his skills and creativity, whether it be in his animation work or simply in day-to-day life.

Uros Obradovic

Uros dived deep into the video game industry more than 10 years ago, working as a Concept Artist on different platforms from Nintendo DS to mobile and PS titles.
Now he’s working in Playstudios, leading a team of skillful artists bringing slot games to another level. He spends his free time reading a lot, as well as sculpting – both with clay and in the digital environment.

Josip Vrandecic

Josip is a Senior 3D Artist with ten years of professional experience in Film, Games, and TVC.
Throughout his career, he has been privileged to work on some amazing projects such as Captain Marvel, Sonic the Hedgehog, Shang Chi and the Legend of 10 Rings, and some awesome AAA titles such as Horizon Zero Dawn, Star Citizen, Battlefield 1, Star Wars Battlefront 2, Devil May Cry 5 and many others.
Throughout the years, he had managed to gather much experience and knowledge, but his main highlight is the amazing people he worked with.

Nenad Nesovic

Nenad graduated on the Faculty of Architecture Belgrade but is now counting 10+ years as a game artist. He is interested in both 3D, 2D and all kinds of art.

Ivana Radovic

After graduating from school for design Bogdan Suput, she enrolled at the Academy of Arts in Novi Sad, in a printmaking department. Her career in game development began in 2019 when she started working at Eipix Entertainment as a 2D Artist. This path brought her to PlayrixRS, where she works on a wide variety of projects, continuously learning new things. So far, she has gained experience in various areas of game art.

Luka Lakic

Luka graduated from the FTS, Novi Sad. During his studies, he obtained several Autodesk Certificates at the Chiron VFX school. For the last 11 years, his field of work was mainly focused on the domain of visual effects. He started as a modeler and from there progressed through multiple roles such as Texture Artist, Lighting Artist, Generalist, Instructor of the organic modeling course. For the last 6 years, he has been working as a Lead Character Texture Artist within 3Lateral, leading the textures artists team.

Florent Guinier

Florent Guinier applies high-performance rendering and platform experience at Unity Labs on the Barracuda library for Neural Networks on all devices. Prior to that, Florent contributed to many high-profile games, such as Watch Dogs, RainbowSix Siege, as well as several game engines at Ubisoft. Florent came to Unity to work on lighting, shadows, and GPU lightmapping before switching to Machine Learning. Florent holds an engineering degree from EFREI and the 2nd cycle from DDJV.

Tim Thompson

As Founder and Chief Revolution Thinker, Tim Thompson’s vision and leadership have established RevThink as the industry’s leading supporter of creative entrepreneurs.
Tim draws from the roles he played in the industry’s most pivotal moments including a founding member of Imaginary Forces and producer of SE7EN Title Sequence
Known for rearranging people’s intellectual furniture, his thought pieces include The 4 Stages of the Creative Career, and The Entrepreneurial Formula. His unique contributions to the motion industry are leveraged regularly as the co-contributor of REVCOMMUNITY, THE WEEKLY BRIEFING web series and sharing them through advising, writing, podcasting, and speaking.