CGA meets Autodesk: A Story about Mutual Respect, Support, and Success

The landscape of computer graphics and all related industries would not be possible to imagine without a powerhouse like Autodesk. This is why we at CGA Belgrade are honored to have their support year after year in different roles, including the most recent, our Diamond Partner.

cga meets autodesk

In 2025, the Autodesk crew came to CGA Belgrade to share insights and expertise on some of their most beloved tools, like Autodesk Maya, its Bifrost plug-in for creating custom effects and powerful USD workflows. They also introduced us to the latest features in their palette, such as Autodesk Flow Studio (formerly Wonder Studio), an innovative AI toolset that can turn any footage into live-action animated scenes, or an array of Goalem products that make it easy to build a crowd of directable digital characters. These were followed by breakdowns of some high-profile projects such as Game of Thrones

Browse our speakers

Overall, Autodesk brought an outstanding group of speakers. For Roland Reyer, this was his third CGA, and though much has changed since his last visit, he was again focused on Bifrost. John Paul Giancarlo was also back for the second time around, so our attendees got a chance to learn about Maya and its production pipelines. 

Find sessions from the previous years featuring Roland Reyer and John Paul Giancarlo
on our YouTube channel.

On the other hand, this would be the first CGA for Nicolas Chaverou of Goalem (now an Autodesk company). This award-winning virtuoso on crowd simulation delivered two talks to show us how crowds were manipulated in Game of Thrones and other cinematic gems. Finally, on the stage of our main conference track, we were honored to introduce Milutin Sekulić of Wonder Dynamics, an Autodesk company, known for its innovative AI-powered VFX software that provides body and facial animation, lighting, and camera tracking data that works with various tools for content creation.

cga meets autodesk
Milutin Sekulić at the main conference stage

Yet, this was not our first introduction to either this innovative tool or to Milutin. Once a knowledge-thirsty student at the Faculty of Technical Sciences in Novi Sad, Milutin is now an experienced Machine Learning Engineer at Autodesk. His first encounter with the world of VFX came at the inaugural CGA Belgrade. When our conference launched on a smaller scale in 2017, the Autodesk team, led by Nikola Milošević, Senior Product Manager,  was there to kick things off and be the first to support us. The team also shared generous insights into color management and developments behind their 3D tools, which strongly resonated with students and younger participants. Nikola now fondly remembers this encounter – here’s how he described it:

“I was genuinely surprised, here was a student asking deeply technical yet customer-focused questions… That really stuck with men. I even said that he had a great future ahead, and I wasn’t just being polite. I remember calling out a few seasoned professionals in the room, pointing out how his question matched, if not exceeded, the complexity you’d expect from someone with much more experience.”

Today, Milutin states that his experience at the first CGA helped him choose his career path, eventually leading him to contribute to Autodesk Flow Studio.

It is striking to witness the Autodesk team now exploring the transformative power of AI, especially considering that at the previous edition of our conference, Eric Bourque, VP of Content Creation at Autodesk, offered a visionary perspective on the future trajectory of the creative industries:

“I think, when we look to the future, what’s really important is to try to take the technology away from the art. I think, looking forward, what becomes interesting is how artificial intelligence comes into this equation. Because I think artists are used to tuning things they understand, and with AI, they’re tuning things, but it’s kind of a black box. And so, how do we learn to use those black boxes to sort of get the ideas out of our heads to create compelling images?”

Both Autodesk and CGA share a deep commitment to supporting young talent, expanding the creative community, and fostering knowledge exchange. Together, we continue to create spaces where emerging creators can learn, connect, and grow, empowering the next generation to shape the future of Media and Entertainment.

Autodesk’s Media and Entertainment software collection includes some of the most popular tools for 3D modeling, visual effects, and game development, like Maya, Goalem, 3ds Max, Arnold, Mudbox, and MotionBuilder

Learn more about it

An Invitation to the Unknown – CGA 2025’s ‘Untitled’ Theme

Get ready, because the Computer Graphics and Arts Conference (CGA)  is back in Belgrade  April 10-11, 2025, and this year’s theme is all about embracing the unknown. We call it untitled because sometimes the most meaningful experiences don’t need a label, just an open mind.

So, why Untitled as a conference theme in 2025

After years of booming growth and new tech shaking up every corner of the entertainment industry, we’re in a whole new world of possibilities. It’s like we’ve sailed right off the map of what’s familiar and are now charting our own course in the unknown. 

The founders of CGA, Milica Božović (Serbian Film Association) and Miljana Jovović (Materriya Development Center), sum it up perfectly:

“After years of rapid growth and booming progress, the world has faced a shift in many areas, from technology adoption, the rise of new tech to changing business models, change in audience habits, and the rise of the generation of digital natives We’ve sailed off the map of the familiar, into uncharted waters where the landmarks are plenty, but each of us has to take a breather from the usual goals to rediscover a unique direction and recalibrate our skills and knowledge.”

What does that mean for CGA 2025?

It means we’re setting the stage for a regional creative revolution, right here in Belgrade. This year’s conference is more than just talks and workshops, it’s a place where artists, designers, developers, and visionaries come together to grow, learn, and reimagine what’s possible in film, television, and gaming.

“With the theme Untitled, we invite you to let go of expectations and embrace creativity that’s free from limits, they said. 

Expect two days of amazing talks by industry leaders, workshops and panels that open up big questions about the future of creativity, technology, and arts. CGA 2025 is for everyone, from beginners to pros because we believe personal growth and discovery are for all, and now’s the time for our region to take a bold step forward.

So, if you’re ready to step into the unknown and reimagine what your creative path might look like, come join us at CGA 2025. 

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