CGA Meets Belgrade Documentary and Short Film Festival

Thrilled to share the news that we are taking up the stage of the 71st Belgrade Documentary and Short Film Festival (Martovski Festival) at Belgrade Youth Center!

For this occasion, our founding organizations, Serbia Film Commission and Materriya, are holding panels intended to shine a light on some of the industry’s most exciting aspects. Martovski film festival is considered one of the longest-lasting film festivals in the world and, most definitely, the oldest one in this part of Europe. Therefore, it is a tremendous honor for our teams to be included in this year’s program. 

So, here’s a short overview of the upcoming panels. 


Discussion Panel #1

FILMOVANJE – The role of shooting locations in creating film’s identity

Date and time: March 30, 11:00 – 13:00 

Location: Belgrade Youth Center, Americana entry hall

Milica Božanić (Executive Director at Serbia Film Commission)


Miljan Gogić (Location manager, producer and founder at GM Locations & Scouting)
Nikola Milićević (Lead 3D Artist at Ebb Software)
Jelena Mirković (Production Designer)

The discussion will include different professional viewpoints on the role of locations in movie storytelling. The panelists will give their perspectives on the subject – from scriptwriting and creating a visual identity to scouting suitable locations for depicting the original world and ambiance of the film, whether realistic or fictional. 

Panelists will also contemplate Belgrade’s architectural heritage and its role in locally- and internationally-produced projects. Finally, our guests will address the importance of finding perfect locations for conceptualizing fictional worlds. The panel will be accompanied by inserts and other material from the projects by our panelists. 


Discussion Panel #2

INNOVATIONS IN FILM – New tools for visual storytelling

Date and time: March 30, 13:00 – 15:00 

Location: Belgrade Youth Center, Americana entry hall

Miljana Jovović (Founder at Materriya Talent Development)


Nikola Silić (Scriptwriter, Director, 2D/3D Generalist, Independent Instructor)
Ivana Lazarević (3D Artist at Open Studio)
Zoltan Savin (Cinematographer at Radio Television of Vojvodina)
Nikola Šoškić (Independent Instructor, Film Director and Founder at Shosha Games)

Participants will discuss new tools in digital storytelling in film and other visual media, especially the short animated 3D format. The tools in question are used for pre-production and production to simplify and speed up the processes of creating 3D content. 

At the end of the panel, we will present seven selected projects created last year at Unreal Fellowship: Storytelling educational program, which took place in Epic Games and 3Lateral’s community hub in Novi Sad.


The official language of the Belgrade Documentary and Short Film Festival is Serbian. 

looking forward to seeing you next weekend at Martovski!

Belgrade HUG 3.0 becomes a day-long Houdini event

Once again, in Crater’s cinema room on November 16, 2023, some of the most prolific VFX artists will gather to talk about inspiring projects and share valuable insight on the creative procedures.

Speaking in front of the crowd at Belgrade HUG 3.0 are Hristo Velev, Igor Žanić, and Nikola Damjanov. Fianna Wong from SideFX will also join the meetup, so make sure to stay for informal networking after the curtains close.

At HUG, we welcome everyone, from Houdini experts to beginners eager to get started with Houdini. This group is a mix of visual effects artists, animators, game developers, modelers, VR creators, motion graphics artists, and other CG creators. Belgrade HUG 3.0 is special because it starts with a custom workshop held by FX professionals from Crater Studio.



(the detailed timetable for November 16, 2023, will soon be published on our homepage) 

Houdini Solaris Workshop

Time: 3 – 5 PM
Language: Serbian

Bogdan Amidžić (FX TD) and Luka Vilimonović (FX Artist) from Crater Studio will help you overcome the challenges in the work processes imposed by the adoption of the USD ecosystem. To attend the workshop, you must be eligible to work in the usual 3D software like Autodesk Maya or Houdini.

Belgrade HUG Main Program

Time: 6 – 9 PM
Language: English


  • “One Sim to Guide Them All” 

Igor Žanić (FX Artist @ RebelWay / Voxel Flow) introduces you to Houdini 20 and its fluid workflow update.

  • “Energy Effects in Knights of the Zodiac” 

Hristo Velev (Founder @ Bottleship VFX) breaks down a multitude of effects created for the KOTZ project, including lots of energy for the climactic sequence. Hristo will walk you through the guiding principles and the techniques used for building some of them, like the vortex around the female lead and the streams around the male lead.

  • “Houdini for Prototyping and Making Mobile Games” 

Nikola Damjanov (Lead Game Artist @ Nordeus) takes the stage one more time to deliver a talk on how he uses Houdini at his job in Nordeus. From tiny corner flags to big stadium crowds, Houdini can be used for creating large worlds but also for solving minor but annoying difficulties. In this talk, Nikola will show how Houdini helps him throughout the production of a sports mobile game.


The very first Belgrade HUG was held in September 2022 as a kick-off event for the CGA annual conference – and now, once again, the CGA team gathers to organize an event. 

And yes – we’re bringing beer and pizza! 🍕





Enter a Competition to Win a Comprehensive VFX Course

Belgrade HUG 3.0 Competition

Eager to learn new tricks in Houdini and other 3D or VFX software? Show us what you got and our friends from RebelWay and Crater Training Center will reward your efforts BIG TIME.

Following are the competition details.

Cycle of Matter

Using Houdini or any other 3D tool, the contest participants are expected to create a loopable video on the movement (i.e., circulation) of one or more natural elements: Wind/Air, Water, Earth, and Fire. How you’re going to conceptualize and interpret the theme is up to you – there are no limitations in this regard.

VIDEO LENGTH: Anywhere between 5 to 30 seconds

SAVE AS: HD (1080p) .mp4


HOW THIS WORKS: When you finish the project, send it out by filling out the form below. Soon after November 20, the Houdini Dream Team (a.k.a. The jury) will assemble to discuss TWO possible winners, and best works will be publicly announced on November 24, 2023.


Houdini Dream Team consists of the crowd-favorite VFX speakers in Serbia – Nikola Damjanov, Igor Žanić, Doca Mladenović and Bogdan Amidžić.


As a matter of fact, we have TWO of them, which means we will announce TWO winners.

WINNER #1 gets the free online course of choice at RebelWay.

Courses at RebelWay

WINNER #2 gets the free VFX in Houdini in-person course at Crater Training Center that kicks off on November 30, 2023 in Belgrade.

Houdini at Crater


We wish you the best of luck!

Join us on yet another Belgrade HUG

On March 10 in Crater’s cinema room, some of the industry’s most prolific VFX artists will share new projects and insights regarding their creative procedures. Speaking in front of the crowd at Belgrade HUG vol. 2 are Pero Lakić, Dimitrije Babović, Bogdan Amidžić, Nikola Damjanov, and Doca Mladenović

Houdini User Groups are a special kind of meetups focused on a globally loved procedural 3D modeling / animation / VFX / gamedev software. The very first HUG Belgrade was held last September as a kick-off event for the CGA annual conference – and we had a blast!

At HUG, we welcome everyone, from Houdini experts to complete beginners who want to get started with Houdini. This group is a mix of visual effects artists, animators, game developers, modelers, VR creators, motion graphics artists, and other CG creators.

The meetup will be held on March 10 at Crater Training Center (Knićaninova 3, Belgrade) starting at 6 PM. Click below to RSVP.




Session #1
Houdini VFX Fundamentals 

VFX trainees from Crater Training Center will showcase their course projects, as well as a feature film they have been working on.

Session #2
Breaking rules in traditional pipeline with KineFX

Doca Mladenović (Digital Asset Tailors)

In this session, Doca will show how the introduction of KineFX in Houdini created opportunities to improve the existing character pipeline.


Session #3
Grooming Characters in Houdini

Pero Lakić, Dimitrije Babović, Bogdan Amidžić (Crater Studio)

Artists from Crater Studio will show how they adopted Houdini grooming tools and Groombear to create photorealistic animals for several feature films.


Session #4
Nodevember 2022: 15 projects in 30 days

Nikola Damjanov (Nordeus)

The idea behind Nodevember is to come up with 15 creative solutions to the assigned challenges during the month of November using only node-based tools. In this session, Nikola will present all the ways Houdini can be used in such a challenge.



Part of the CGA crew just landed a year-long project for one of our valuable partners. And we have a job opportunity just for you. This is why we are looking for a Host & Community Coordinator to join our team for a year-long project (with the possibility for renewal).

Throughout the years, our team has executed projects in the field of learning & development and event organization both within CGA and Crater Training Center. With numerous successful initiatives under our belt, we are known for nurturing the growth of art communities within creative industries in the region. As a team, we are dedicated to fostering a welcoming and inclusive environment, and we are applying such values to our community as well.


About the job:

If you’re ambitious, self-driven, and open to learning new tricks – we would love to meet you. This role requires good interpersonal skills, advanced communication skills, and a sense of time management that will enable you to execute tasks related to people management and event coordination.

Most importantly, you will be the face and voice of our team, passing along all in-house communications. If helping others in developing their talents and working with creative people each day sounds fun, then read on!


What will you do:

  • You will work on an exciting project in the international environment;
  • As a part of our internal comms team, you will make sure that all the information is passed in a timely manner to our community;
  • You will communicate regularly with our lecturers, speakers, and program participants, 
  • Provide day-to-day onsite and online support to the program participants,
  • Connect (with) people – a person in this role is expected to build strong connections and support collaborations;
  • Write reports on the program progression,
  • Monitor, track, and report on feedback and (online) reviews, 
  • Make sure that all the KPIs are organized, contracts and agreements signed and filled;
  • Organize group activities for the program participants;
  • Help out with event organization; 
  • Stay up-to-date with digital technology trends.

What we expect from our ideal candidate:

  • Excellent verbal and written communications skills in Serbian and English;
  • Experience in planning and leading community initiatives;
  • Excellent interpersonal skills;
  • Experience with using various social/comms apps (for instance, Slack, Discord, and other common social media apps);
  • Attention to detail and a problem-solver approach;
  • Eagerness to bring fresh perspectives and ideas to the table.

It would be super nice if you are:

  • Eager to get involved and help out with creating marketing campaigns promoting our events and programs;
  • Passionate about digital arts, games, animation, and movies.

What can you expect from this job:

  • Many growth and learning opportunities; 
  • A friendly, supportive, and knowledge-sharing environment;
  • A dynamic and productive workplace,
  • Valuable experience in managing a creative community within the industry;
  • Flexible working hours;
  • Possibility of joining our team on other initiatives. 

If you wish to apply for this job, please send an email to [email protected] with the subject “HCO: Job Application”, your resume, and your motivational letter attached.

The deadline for applications is February 1st, 2023.


Apply now!

CGA 2022 Sessions Now Available on YouTube

We are thrilled to announce that almost all sessions delivered at the conference this year are ready for replay on our YouTube channel. 

The official CGA 2022 playlist includes most sessions delivered both in-person and during the conference’s virtual event. Over two days, CGA 2022 gathered around 1300 guests, including 44 speakers who delivered more than 20 sessions, four panels, and three exclusive side events in Crater, including two exclusive masterclasses and the very first Houdini User Group in the region.

This year was indeed a joy ride.  


“I was at the very first edition of CGA a few years ago, and I have to say that it has grown a lot. It has way more people, and I feel the industry here has matured. The questions are different, even the subjects of the conference are different, so it means the industry here is growing, which is a very positive thing,” says Victor Perez, one of the headliners of our live event. 

The CGA’s virtual experience was preceded by a two-month prep program in Crater Training Center, during which all the original environments featured at the online event were created. 

“It is exciting to be talking to people all around the world about virtual production, and CGA is just a great example of that. What I think is most exciting is the way in which people are being included, the accessibility that they have because of these new tools, and because there are so many different projects around the world that people of all different backgrounds can be a part of it. I think conferences like this one give an excellent overview of those opportunities,” says Connie Kennedy, director of the Los Angeles Lab at Epic Games who also joined the live stream. 

CGA 2022 is supported by a group of delightful sponsors and partners, including 3Lateral/Epic Games, Mad Head Games, Autodesk, PMO, Playstudios Europe, Crater Studio, Side FX, Foundry, Chaos Group, the Ministry of Culture in Serbia, and the Irish Embassy. This year, CGA became a part of the Creative Tech Serbia supercluster.


Here’s How Remodeling the Future Actually Looks Like

CGA Belgrade 2022 was our first major event after three years of (mostly) online activities, and it was interesting to see how much the industry landscape has changed during this period. Yet most importantly, it was a pleasure to see our old acquaintances side by side with some new faces forming a curious and exciting crowd at this year’s conference.

For the success of this year’s event we owe tremendous gratitude to the members of our extended team, our tech support, hosts, volunteers, the Lab crew,and our magnificent speakers for sharing the knowledge and passion with our network.

Following are 22 images by Milena Arsenić and Milovan Ilić, our photo duo. Most of the photos were taken at the 2022 live event, while some captured the mood during production of our unique online experience with Atomic Visual Support.


click for the full gallery

click for the full gallery


FOUNDERS & ORGANIZERS: Miljana Jovović, Milica Božanić

ART DIRECTOR: Dimitrije Miljuč

VISUAL IDENTITY: Stefan Knežević

COMMUNICATIONS ASSISTANT: Lorena Ignjatović Ivanović

OPERATIONS TEAM: Tanja Mitić, Marija Rakić-Lovrić, Jasna Milošević, Bojana Simić

PHOTOS AND VIDEOS: Milena Arsenić, Miroslav Ilić

SUPPORT: Atomic Visual, Elder Creative, Ovation BBDO

SPONSORS & PARTNERS: 3Lateral/Epic Games, Autodesk, PMO, Mad Head Games, Playstudios Europe, Crater Studio, Side FX, Foundry, Chaos Group, Digital Asset Tailors, Creative Tech Serbia.

V-Ray Student Rendering Challenge

The theme of this special challenge is – no surprise here Remodeling the Future. Included in this post is the CGA logo ready to be remodeled in 3D and rendered in an environment of your choice, designed to tell us a story on how you see our future of creative tech. 

Imagine yourself as the architect of the future and give us a glimpse into your vision – and where you see the spirit of CGA in it. 

The competition is organized as part of CGAcademy track by our team at Crater Training Center.


Contest Propositions


When will the competition run and who decides on the winner?

The applications start on September 23 and will last till December 1st, 2022. The CGA’s jury panel of senior veterans from our partnering companies will select the winner and the competition results will be announced by the end of 2022.


Who can enter?

We welcome submissions by all students from Serbia who are enrolled in a computer graphics/3D program or course in a government-accredited educational institution. The challenge is open to students with interest in architectural visualization, interior design, VFX, animation, character design, product design, environment, game design, etc. Be sure to read the official competition rules and privacy notice to check that you qualify.


Are there any rules to follow while creating the project?

Not exactly. We urge you to combine materials, textures, colors and forms to express your unique vision. We welcome renderings of architecture, designs, inventions, prototypes, media, entertainment, and anything you think can help make your image stand out. 


What software can I use?

You can use any software to model your vision, but be sure to render in V-Ray or Corona, on any platform with a legitimately acquired license.


How can I get access to Chaos products?

If you don’t already have access to V-Ray or Corona as part of your program or course, you can take advantage of free fully featured trials to participate in this student rendering contest (links below).


How may I submit my work?

The works are submitted by the form below. If you have any further questions regarding the competition, please reach out to our team at Crater Training Center via [email protected].




Ready-to-use CGA logo

free 30-day V-Ray trial

Mad Head Games is Giving Away a Scholarship for The VFX In Houdini Course

Our dear friends from the award-winning studio Mad Head Games have decided to share a scholarship to ONE young artist from the CGA community interested in honing his or her skills in the procedural software Houdini FX.

The course is organized and held at Crater Training Center, starting November 22, but can also be attended online. The lecturer is Bogdan Amidžić, visual effects supervisor and technical director at Crater Studio with over 30 film titles under his belt.

The VFX in Houdini course offers a basic overview of the methodology and tools used to create top dynamic effects as it is done in a genuine professional production environment. Designed to prepare students to create a full-CG VFX shot for both film and gaming, it covers all typical CG tasks necessary to complete a standard VFX render, as well as a level in Unreal Engine. Through the development of the scene, the students learn how to navigate through the complexity of Houdini’s node-based workflow.

The course lasts 13 weeks, and the regular price of the course is 930 euros – meaning this is quite an opportunity for artists willing to hone their skills in procedural modeling, VFX, particle simulation, etc.

The competition is organized by the Crater Training Center, where the training itself will take place, while the Mad Head Games team will decide on the winner of this valuable scholarship based on the answers provided in the application form,

The application deadline is November 1, 2022, at midnight!


We wish you the best of luck.



Read course details
Visit MHG website