V-Ray Student Rendering Challenge

The theme of this special challenge is – no surprise here Remodeling the Future. Included in this post is the CGA logo ready to be remodeled in 3D and rendered in an environment of your choice, designed to tell us a story on how you see our future of creative tech. 

Imagine yourself as the architect of the future and give us a glimpse into your vision – and where you see the spirit of CGA in it. 

The competition is organized as part of CGAcademy track by our team at Crater Training Center.


Contest Propositions


When will the competition run and who decides on the winner?

The applications start on September 23 and will last till December 1st, 2022. The CGA’s jury panel of senior veterans from our partnering companies will select the winner and the competition results will be announced by the end of 2022.


Who can enter?

We welcome submissions by all students from Serbia who are enrolled in a computer graphics/3D program or course in a government-accredited educational institution. The challenge is open to students with interest in architectural visualization, interior design, VFX, animation, character design, product design, environment, game design, etc. Be sure to read the official competition rules and privacy notice to check that you qualify.


Are there any rules to follow while creating the project?

NotExactly.We urge you to combine materials, textures, colors and forms to express your unique vision. We welcome renderings of architecture, designs, inventions, prototypes, media, entertainment, and anything you think can help make your image stand out. 


What software can I use?

You can use any software to model your vision, but be sure to render in V-Ray or Corona, on any platform with a legitimately acquired license.


How can I get access to Chaos products?

If you don’t already have access to V-Ray or Corona as part of your program or course, you can take advantage of free fully featured trials to participate in this student rendering contest (links below).


How may I submit my work?

The works are submitted by the form below. If you have any further questions regarding the competition, please reach out to our team at Crater Training Center via [email protected]




Ready-to-use CGA logo

free 30-day V-Ray trial

Mad Head Games is Giving Away a Scholarship for The VFX In Houdini Course

Our dear friends from the award-winning studio Mad Head Games have decided to share a scholarship to ONE young artist from the CGA community interested in honing his or her skills in the procedural software Houdini FX.

The course is organized and held at Crater Training Center, starting November 22, but can also be attended online. The lecturer is Bogdan Amidžić, visual effects supervisor and technical director at Crater Studio with over 30 film titles under his belt.

The VFX in Houdini course offers a basic overview of the methodology and tools used to create top dynamic effects as it is done in a genuine professional production environment. Designed to prepare students to create a full-CG VFX shot for both film and gaming, it covers all typical CG tasks necessary to complete a standard VFX render, as well as a level in Unreal Engine. Through the development of the scene, the students learn how to navigate through the complexity of Houdini’s node-based workflow.

The course lasts 13 weeks, and the regular price of the course is 930 euros – meaning this is quite an opportunity for artists willing to hone their skills in procedural modeling, VFX, particle simulation, etc.

The competition is organized by the Crater Training Center, where the training itself will take place, while the Mad Head Games team will decide on the winner of this valuable scholarship based on the answers provided in the application form,

The application deadline is November 1, 2022, at midnight!


We wish you the best of luck.



Read course details
Visit MHG website

CGA Belgrade 2022: Panel Overview

Ever since our early days, CGA has been known as a best place for networking,  knowledge-sharing and honest discussion. And what better way to do just that, than providing a platform for discussion panels.

Here’s a list of topics to be discussed in front of a live audience at MTS Dvorana on September 24th.


Complete schedule

Remodeling the Cooperation Between Art and Technology 

Track: CGAlliance

Moldova, Lithuania, Serbia and Ireland have pushed for clustering in the creative sector and have been building their national brands in animation, gaming, film, visual effects and XR. With the changing industry landscape it is time to reconsider the cooperation models that bring art and technology closer in the vision of future creativity.

The panel will discuss the idea of bringing different audiovisual and media subsectors work together. How important role clustering could bring in international positioning and export promotion for small national markets? 

Moderator: Milica Božanić, Executive Director at Serbia Film Commission (co-founder of CGA)
Relja Bobic, SGA/Creative Tech Serbia
Vasili Braga, Executive Director of Creative Industry Cluster Moldova
Kestutis Drazdauskas, Baltic Film and Creative Tech Cluster
Nicky Gogan, Piranha Bar, Ireland 

With this panel, we celebrate CGA being a part of the Creative Tech Serbia Supercluster.


Remodeling Education for Generations to Come

Track: CGAcademy

In this panel, we will discuss how software development will affect education in the near future.

People from different branches of the creative industries, as well as university professors, will talk about education, including various training opportunities for both students and young people entering the creative industries, and also adults who are retraining or simply in need of new tools. 

No matter if you’re looking for a career path in VFX, game art, video design, motion capture or any CG-related field, conclusions from this discussion will provide you great source of information.

Moderator: Marija Rakić-Lovrić, Crater Training Center
Adam Kovač, 3Lateral
Ana Perišić, Faculty of Technical Sciences, University of Novi Sad
Miloš Paunović, Nordeus Foundation
Milos Petrović, 3D Artist

FX Gigs at Scale: Freelance, Boutique,  Studio

Track: CGAcademy

The industry professionals from Serbia will discuss their approach when it comes to getting + handling local and external gigs, working with international clients (especially relevant post-COVID), resolving problems, and keeping a clear mind. 

All these are topics relevant to freelancers,  boutique studios with less than 10 people and large collectives. And just like life itself, the FX industry is filled with successes, failures and lessons. So, let’s hear from artists on advice, problem-solving, and keeping work enjoyable.

Moderator: Fianna Wong, SideFX
Igor Žanić, FX TD
Doca Mladenović, Digital Asset Tailors
Bogdan Amidžić, Crater Studio

If you like this topic, don’t miss out the Houdini FX event scheduled to happen a day before at Crater Training Center known as…  

HUG Belgrade

Remodeling People Experience and Where Does It Lead Us

Track: CGAlliance

This session brings closer insight into what the craft of finding the right person (and talent) nowadays looks like. Our panelists will be talking about the changes that the expansion of technology brought to us. What’s the impact on the number of open positions and experience with recruiting from other industries?

Moderator: Sanja Žugić, Playstudios Europe
Isidora Tasić, Playrix RS
Rebeka Popov, Digital Arrow
Lazar Ivanović, Ubisoft Belgrade


Grab a seat!

Welcome to the CGA 2022 Divine Virtual Experience

CGA Belgrade 2022 kicks-off with an exquisite online event scheduled for September 23, 3 PM sharp!

The event will premiere stunning digital environments created at Virtual Environments Lab, the CGA’s very first summer program aimed at students and enter-level artists. The environments were created in Unreal Engine 5 over two months at Crater Training Center with dedicated guidance and support from industry experts.

We filmed the entire ordeal in front of the green screen in the studio of our dear collaborators from Atomic Visual Support, while the magnificent Dane Blačić, CGA’s Technical Director, ensured the smooth experience.

Program includes:

🔹 Opening Ceremony: Founders Talk
Miljana Jovović, Crater Training Center
Milica Božanić, Serbia Film Commission

🔹 Virtual Environments Lab Video Premiere

🔹 StreetOshop: This Is Not How Things Are Done
by Nikola Silić, One Man Band

🔹 The Rookies – Start Building your Digital Career Today
Alwyn Hunt, The Rookies
Stephen Njoto, Weta FX

🔹 Creating a Place of Transformation
Ilija Brunck, Woodblock

🔹 A Demo of disguise XR and VP Workflows
by Milo Hancock, Disguise

🔹 Together in Motion
Connie Kennedy, Epic Games
Lara Cawsey, Epic Games

🔹 ANDY: A Hero’s Journey | Autodesk Vision Series
Jamy Wheless, Ignite Animation Studios
Petar Jovovic, Crater Studio

🔹 Transforming Gaming with Blockchain in the New Decade
by Linda Lee, Playstudios Inc.

Let’s conquer the virtual space together!

Complete Schedule

Virtual Environments Lab

Learn Camera Composition on CGA’s Outstanding Side Event

Egor Tomskiy, CEO at Watt Studio, an indie studio specializing in game dev, motion capture, and previs, comes to Belgrade to share his tremendous knowledge with the live audience.

CGA’s first side-event with Tomskiy behind the wheel starts on September 23, 3 PM CEST at Crater Training Center (Knićaninova 3, Belgrade).

A master class on Camera Composition is designed as a practical lecture so that all the participants will be able to improve their cinematic skills. Tomskiy will dive deep into some of the golden rules of composition, such as, for instance, a “conflict rule” that helps artists create a perfect composition of the frame for any task.

Tomskiy will also talk about the editing process in films and games and share a few tips and tricks on camera animation in UE5. Save a seat in Crater’s classroom for the Camera Composition masterclass by applying via the form below.


Applications end on September 21st at midnight.
Participation is free of charge.

About the lecturer:

Egor Tomskiy is the CEO of the Russia-based Watt Studio. As a former 3D animator, he makes sure that every project reaches high visual and technical levels. Besides nurturing his creative and managerial skills, he is also working as a professional lecturer on CG and 3D Animation at HSE Art and design school in Moscow. He prides himself on being ready to listen and learn from a passionate new generation of artists.

All the reasons why we think he is the best man for the job of teaching you new skills at CGA!

A day after, live at mts Dvorana, Tomskiy will hold a talk on Switching a business to the game development studio in front of the crowd at CGA Belgrade 2022 conference.


Watt Studio.ru

One Day More (Game)

Article @ 80LV

Introducing HUG Belgrade: CGA’s official Kick-off Event

Dear VFX artists,

Welcome to the first-ever Belgrade Houdini User Group with Bogdan Amidžić, Nikola Damjanov and Igor Žanić, organized by our friends from Side FX.

This is a user group for the procedural 3D modeling / animation / VFX / gamedev software …Houdini! We welcome everyone, from Houdini experts to complete beginners who want to get started with Houdini. This group is a mix of visual effects artists, animators, game developers, modelers, VR creators, motion graphics artists, etc. While Houdini is the main focus of this group, we will also be discussing other related 3D software and game engine tools.

Join us for this magnificent evening on September 23 in Crater Training Center (Knićaninova 3, Belgrade) starting 6 PM.


Proceduralism in Print
Nikola Damjanov

Nikola will share his artwork in Houdini and how it is translated to print form (2D, 3D).

Don’t Over-complicate: Breakdown and Approach to Tackling a VFX shot
Bogdan Amidžić and Igor Žanić

Bogdan and Igor will look at a complex FX shot and suggest a simple approach to achieving the look.

H19.5 SOP FLIP Fluids for Film/TV
Igor Žanić

Newly introduced SOP-based FLIP fluids in Houdini 19.5 allows for fast setups without having to exchange data between SOP and DOP networks. Over many Houdini releases, Igor Žanić has been an active and contributing force in helping to improve performance, stability and workflow of FLIP fluids. Having been part of this most recent Houdini 19.5 beta, Igor rigorously tested SOP-FLIP tools and workflows and will be demonstrating custom boundaries (FLIP Boundary SOP), and simplified examples of how to take low resolution simulations, partially upres them and blend between the two. This will be a live demonstration and will be recorded.

CGA Belgrade presents: Digital Compositing Master Class by Victor Perez

Serbia Film Commission and Crater Training Center are proud to announce that the acclaimed compositing guru and director Victor Perez is coming back to Belgrade for the most exciting CG weekend of the year!

On September 25, Perez will hold a 6-hour master class on the use of light in compositing. The event will be held in Crater Training Center starting from 12:00 to 20:00. The maximum number of participants is 10, therefore, we encourage artists to apply for a chance to attend the master class.

The selection will be based on the candidate’s professional experience and motivation to jump on board for this exclusive occasion. If chosen to attend the master class, you are obliged to the participation fee of 70 EUR.

Attending the master class will give you an exclusive opportunity to win a year-long FREE NUKE™ LICENSE, officiated by our friends at Foundry.

The day before, live at mts Dvorana, Perez will hold an inspiring session on Mind-Mapping Conceptualisation of Light in front of the crowd at CGA Belgrade 2022 conference.


Proceed to the Crater’s website to read more about the class.

Syllabus and Concept

CGA is back in town!

CGA Belgrade, the international Computer Graphics and Arts Conference, returns to the live audience with a mission to bring the audiovisual industry closer in Remodeling the Future. Lessons and takeaways from the rich program of the conference are to help the community shape their ideas for the projects to come. CGA was originally designed as a place where industry professionals of all levels meet, grow and create together, and now we are remodeling the tools of trade to empower new voices and storytellers.

The CGA community will meet in person in Belgrade, in mts Dvorana on September 24, 2022, where the main part of the program will take place. The conference program will be presented in three auditoriums – following three existing CGA content tracks.


The online part of the event will be streamed a day before, on September 23, at here at our website and will feature stunning digital environments created at Virtual Environments Lab, the CGA’s very first summer program aimed at students and enter-level artists. The environments were created in Unreal Engine 5 over two months at Crater Training Center with dedicated guidance and support of industry experts.

Virtual Environments Lab

In addition to the main program, several exclusive workshops and masterclasses will be held in Crater Training Center. Among friends and sponsors of the conference are 3Lateral/Epic Games, Mad Head Games, Autodesk, PMO, Playstudios Europe, Crater Studio, Side FX, Foundry, Chaos Group and DAT. CGA Belgrade 2022 is supported by the Ministry of Culture and Information of the Republic of Serbia, Irish Embassy and is taking part in the supercluster initiative Creative Tech Serbia. We are especially proud of our new community partners Elder, Atomic Visual and Ovation BBDO that work with us in bringing the seamless digital experience to our audiences.

Crater Training Center

It is time to reconsider the convergence between the industries and design new models for creativity in film, games, and digital arts. So join us September 23/24 to shape the future together!


And don’t forget to register for a live event!