Deep Learning at CGA 2019: Workshops, Masterclasses & Portfolio Reviews

Bringing everyone together and sharing knowledge is what we do best – and this year we’re especially in tune with your needs.

So, have a look at CGA Belgrade 2019 list of workshops and masterclasses, and find your way to one of them or more. We totally support you to get that thirst for knowledge taken care of!

  • If you’re a Nukie (a rookie at Nuke), then the amazing Klaudija Cermak from Escape Studios London and her workshop on Industry Workflow in Nuke is just perfect for you. 
  • Have a passion for creating AAA games? Say no more! Branislav Pavlovic from Ubisoft Belgrade will guide you through the process of Creating weapon attachment. 
  • Designing sound for a Mobile Game Character is as fun as it sounds, so get ready for Shane Berry and his workshop. You only need to know how to hold a microphone and point it at things. 
  • If you’re in love with VR and you wish to navigate the real world with virtual reality – we got you! Well, our lecturers Mirko Stojkovic, Branko Sujic and Pavle Dinulovic from Faculty of Dramatic Arts got you. The workshop Hyperreality has a very limited number of lucky participants. 
  • For those more advanced in the industry wanting to learn more about The Art and Science of teaching VFX, Laurence Cymet is coming all the way from Centennial College.
  • If you have a thing for smoke and fire (in computer graphics sense, of course), then this Bifrost Aero workshop by Michael B. Nielsen will fire up your technical skills. 
  • And if you often find yourself between two realms 3D and 2D, then you will also find yourself at the masterclass by Bogdan AmidzicProcedural Problem solving in tight VFX Production. 

Each workshop and masterclass requires a separate registration so make sure to spot your favorite and register on time. 

We’re striving towards excellence and you’re in the front seat.
Yes, you.
Grab the wheel.

Portfolio Reviews

This year we are paying special attention to education but also to preparing you for job opportunities that will come along. Experienced professionals from the industry will be at CGA Belgrade 2019 to review your portfolios! First impressions matter – and honest feedback from our reviewers will help you highlight your best skills.

We have invited Alwyn Hunt (The Rookies co-founder), Maksim Ljubenkovic (3D lead from Crater Studio), Dalibor Dejanovic (Character animation professor from Centennial College), Branislav Pavlovic (Weapon artist from Ubisoft) and Milos Milosevic (Compositing supervisor from Double Negative) to help you create your pathway.

But that’s not all. If you are not sure what to expect from a job interview, join us at 3lateral corner at CGA 2019. 3lateral team will give you feedback on your latest work and show you what it feels like to be recruited by simulating a job interview.

Use this opportunity to update your portfolio, master you interview skills and get insider tips and tricks!

Another round of CGA Belgrade coming right up!

 

Are you ready for yet another round of state-of-the-art computer graphics and visual effects, because we are fixing you up with a satisfying dose of digital artistry. CGA Belgrade is coming back on November 1st-2nd 2019, at Yugoslav Film Archive.

Third CGA Belgrade conference is just around the corner and we are preparing a fine ride that will bend your mind and dive you into the pool of excellence. Two days of lectures, panels and workshops held by household names in CGI industry is not to be missed, no matter if you’re an experienced artist or just a rookie who’s paving their way.

Some of our guests this year include Klaudija Cermak, who has left her mark on the industry’s biggest titles, Hugo Guerra, Debbie Ross, Robert Hranitzky, Sava Živković, as well as Igor Simić, a mastermind behind transmedia project and game Golfclub Wasteland, just to name a few.

For the rest, stay tuned! And when we say that, we really mean it. This year we will make space for you and your skills again. In front of the greatest studios in the industry. At recruiter tables. Where you can land yourself a dream opportunity. There, we said it!

 

Joining the lineup is Marcos Fajardo, the creator of Arnold Renderer (as seen used in Black Mirror episode)

 

Trilling Programme of CGA 2019

CGA Belgrade 2019 is thriving and so will you, as soon as you see who’s joining us at our two-day journey through state-of-the-art computer graphics and digital arts. They say third time’s a charm and we truly feel lucky to have such talent displayed and nurtured at our conference for the third year in a row.  

Like previous years, CGA 2019 will also be split into Know-it-all and Know-how programmesyet together they will make a perfect union of showcasing the artistic development and innovation, but also the technical finesse you need to know in order to create all that greatness you strive for. No matter if you’re an experienced professional or you’re just starting out and want to learn the basics – you will find your mojo at CGA Belgrade 2019 and it will spark your creativity and inspiration! 

Some of our outstanding guests include Hugo Guerra, the man behind Hugo’s Desk himself, who will be CGA’s keynote speaker but also lead a masterclass for you to dive into; Igor Jovanovic from Framestore, who will share his recent work on Spiderman: Far from home; Justin Fields from Creature shop, who will share his key to the concept design; Alwyn Hunt from the Rookies, Klaudija Cermak from Escape studios, the wonderwoman of compositing who will share with us the soft skills set you need in order to get into and survive in the Film, Advertising and TV Post-production. Klaudija will also lead a workshop on Nuke, for all of you who want to learn the advanced keying workflow; Ced Pakusevskij from FullScream, and our local superstars Sava Živković and Darko Marković DarMar. Just to name a few. 

CGA Belgrade is enjoying great support from sponsors and partners this year as well – such as Autodesk, 3Lateral, Escape Studios, Maxon, Epson, Foundry, Ubisoft among others. 

Get ready for a great deal of workshops, masterclasses, presentations and panels – and thrive for excellence!  

Join us in the Museum of Science and Technology for the official CGA Warm Up

CGA Belgrade is back in the Museum of Science and Technology!

Spring edition of CGA Warm Up invites you to join two interesting talks by Belgrade based Digital Asset Tailors and German SEHSUCHT. Building the greenery and set extenstions is more fun than you can think, so join us this Friday:

18h Digital Asset Tailors
Greenery in VFX: Big Tasks, Small Studio

19h – Sehsucht
Penny Commercial – Postproduction Insights

See you there!

That’s a Wrap. See you next year!

We’ve brought together a 1000 visitors, and over 40 speakers that traveled from all around the globe to come and share their knowledge and insights, as well as the various challenges and obstacles they had to overcome on their way to success. 

The outstanding atmosphere that was in the air at Kinoteka began with the conference opener, The Awakening. Done in collaboration of 14 local studios and displaying the raw talent of the Serbian VFX scene, it is an homage to our mission here at CGA. Special thanks to Stefan Kapičić, who agreed to be the voice behind The Awakening in his capacity as CGA conference ambassador.

Now, the film was only the beginning because it’s you, our visitors, who made it all worthwhile. We couldn’t have done it without all of you. We created this together! 

So we are shouting out to each and every one of you who helped and contributed. 

To the speakers! What an amazing bunch of people. With the broad variety of topics discussed guided with our speakers expertise, they’ve passed the knowledge down and gave the industry important things to think about.

To the recruiters! It wouldn’t have been the same without you. We enjoyed the fear and the excitement on the potential recruits’ faces as they were getting ready to dive into pitching their talents and showing their reels.

To the sponsors! Epic Games, 3Lateral, Autodesk, Foundry, QLBeans, Mad Head Games and all our institutional partners and supporters. We salute you! It’s truly been a pleasure working with all of you and we thank you for your contributions. We’ve raised some bars and expectations. We’ve made it. 

Thank you for being part of it.

Enter the World of Virtual Production with Epic Games

Did you know that the world of virtual production is here? Using Epic GamesUnreal Engine real-time pipeline we are set to take advantage of everything that CG can give us and extend it to markets such as filmmaking, animation or even design and visualisation. You see, what it does is, it allows the production work to be performed in parallel as much as possible, making this unified pipeline a tool in which production time is minimised and the expression of creativity skyrockets!  You can now create digital content and make it interact with live-action sets or even take actors and put them in a virtual environment, throwing a realm of possibilities out there! After all, the filmmakers are bound to run out of physical places to shoot at and this innovation makes generating more original content a piece of cake.

To speak on this subject on Cinematics in Unreal Engine 4 is Epic Games’ very own David Hibbits. We will welcome him on stage at CGA2018 where he will explain the technical aspects needed in order to operate within this real-time game engine. To preparing your scene assembly for use with Sequencer or making sure that your world organisation is established with the right levels and sublevels, the presentation is to shed light on a massive industry breakthrough that is Unreal Engine’s real-time pipeline. 

Be sure to check out more about Ben Lumsden’s presentation on Real-Time Production with Unreal Engine at the conference to give you a detailed insight into how the world of film, television and interactive storytelling is to be transformed.

Enter the world of virtual production and be at Kinoteka on time because Unreal Engine is making an earthquake in the industry making the things rendered impossible happen. 

 

Say hello to Autodesk!

Well, Autodesk just cannot resist sticking their nose into everything. Like having developed the most powerful softwares for a variety of industries isn’t enough. They just had to make an appearance at CGA2018 as well! 

On stage at Kinoteka this year, we will welcome four speakers from Autodesk to talk to you about what’s new and how you can utilise the said softwares in newer, exciting ways. 

Making an appearance on the Know It All track, Frederic Servant’s role within the conference will be Leveraging NVIDIA RTX for Arnold on GPU. Who says these kinds of previews happen only at SIGGRAPH? Either way, Arnold is going to leverage the RTX technology and accelerate ray tracing operations on the spot! 

Passing the torch light to the Know How track, Autodesk’s Technical Specialist, Roland Reyer has a thing or two to say about Maya 2018.4 and Arnold 5.2. Maya’s latest update comes with tools you haven’t yet been able to play with. There seem to be some ‘not so obvious’ features as well. Here’s a chance to hear the hidden stuff too! 

Interactive and VR presentations for Visualization with 3ds Max is Alex Horsts’ two cents on getting started with VR using 3ds Max and 3ds Max Interactive. Putting your design into virtual reality for immersive navigation? Passive or active VR? The benefits? The downsides? We’ll leave it to Alex to answer them on stage. 

When it gets down to Integrating CG Elements in Photos, Dušan Ković is an expert. He holds a few more aces up his sleeve. After all, being both a course instructor on Digital Lighting, Shading & Rendering course at Crater VFX Training Center and a LookDev artist at Autodesk certainly means picking up a few extra tricks along the way. 

Want to hear all about them? Check in. Register for the conference. Autodesk already did. It’s your turn. To find more about the when and where, click on the links throughout the announcement. 

 

CGA Providing Opportunities for Students and Young Talents

The industry just keeps going forward really fast. Digital humans, virtual production, even the biggest and baddest players out there are still making sense of it all. We can’t even begin to imagine what the youngsters are going through. 

We know the way to success is scary and filled with uncertainty. When we are scared, we usually can’t seem to tell if what we are doing is satisfying and top notch. 

We are here to remind you that we are here for you. Reach out and we’ll lend a helping hand. That’s why we have a surprise for the newly hatching experts of the industry. We are giving you a chance to hear get feedback, learn more about a studio life and qualify for an internship in one of the country’s leading studios. 

You’ve heard it right. CGA Belgrade is giving 10 visual effects students a chance to meet their local professional heroes and sit down for a feedback and reel review session in one of our partner studios. 

We’ll guide you through the steps right now. First off, register for the conference. What are you waiting for already? Then, there’s the matter of signing up for the contest. There you go. You’ve done all the hard work. All you have to do is wait for your name to be shouted at the live stream on CGA’s YouTube channel on November 28 at 6PM. 

Good luck and we’ll see you at Kinoteka! 

 

Mingle with the recruiters

Who wouldn’t want to work at Framestore? Pixomondo anyone? Cinesite for the taking! 

There isn’t a slightest chance you don’t know who they are, but let’s do the honors of presenting them still. 

Pixomondo, a company that excels at finding solutions to creative challenges whether it’s a client or a partner. It doesn’t matter what they do, visual effects to marketing campaigns, they do it with profession and excellence. It’s not a wonder with projects like Game of Thrones behind them! 

Right beside them, Framestore brings a whole variety of skills to the table designed to create extraordinary visual effects and help with the making of Hollywood’s biggest pictures along the way. A place where craftsmanship and imagination play a crucial role in a unified goal to breathe life into ideas and concepts.  

Last but not least, Cinesite brings fun and entertainment in whatever project they touch. Marvel Studios didn’t entrust them with Avengers: Infinity War for no reason.  Their international team of artists aren’t just making visual effects, they are developing ideas. That’s what makes them attractive to the finest artists. That’s what it takes. An Idea. 

Yes, you’ve heard it right! The recruiters are coming to our conference to check out some talent and maybe even welcome some of you into their troops!

Have your eyes opened wide, polish your reels, update your CV’s and most importantly believe in yourself! Approach them and who knows, from a polished reel comes a shiny new job! 

Everything You Need to Know about CGA 2018 Lineup

Once again, November becomes the month of computer graphics, as CGA Belgrade hosts its two-day journey through the latest news, trends and developments in the VFX and CG industry. We have worked especially hard this year to expand our main program, which we are proud to announce will feature two separate tracks!

See you at at Kinoteka/Yugoslav Film Archive on November 16-17, 2018!

And, yes – Mike Seymour is a keynote speaker at CGA 2018.

On the slim chance that you have never heard his name, we can bet you have a few ͞how fxphd saved my life and my job͟ stories. It’s okay, we all do. One of the three founders of the most famous VFX online learning platform, Mike Seymour is also the co-founder of fxguide, the most popular global VFX News outlet, Lecturer at University of Sydney, digital faces phd researcher, Wikihuman global initiative model and best ever promoter of VFX industry worldwide. Everyone knows and have met Mike!

Victor Perez, another keynote speaker will tak about low budgets and big ideas on indie VFX projects.

What if we told you that you COULD pull off both amazing visual effects and finance it from your independent budget? Victor Perez says you can!

From actor to VFX artist to indie director and writer, Victor has lived a rarely rich and diverse life, landing at one point right in the middle of Hollywood, working on A-list titles such as The Dark Knight Rises, Harry Potter and the Deathly Hallows, Rogue One: A Star Wars Story and Pirates of the Caribbean.

His recent short film, Echo, and his experience with the indie superhero story The Invisible Boy: Second Generation has taught him a lot about producing incredible visual effects stunts on a tight budget – and he’s coming to CGA Belgrade 2018 on November 16-17 to show you what they managed to create and teach you how it’s done.

Victor’s keynote will be opening Saturday’s conference program, with his presentation titled Visual Effects on Independent Films: Low Budgets and Big Ideas. If you’re dreaming of making your own movie someday soon, don’t miss the chance to hear this insightful talk on November 17.

Epic Games and 3Lateral Unleashed at CGA 2018

Projects that shake the industry? Cutting edge technology? Dabbling with the world of Virtual Production? Working on MEET MIKE? A SIGGRAPH appearance with the Osiris Black to Andy Sirkins blend? They are said to have created the world’s first believable digital human driven by an actress in real-time. Have we given you enough clues to figure it out? It all adds up now, doesn’t it? It’s 3Lateral to unleash their potential at CGA2018 as well.

Moderating the panel, Mike Seymour will sit down with Ben Lumsden from Epic Games and the CEO of 3Lateral, Vladimir Mastilović. The subject? Potential consequences of the Real-Time Virtual Production usage. What does it really mean for humanity and its kind? Will we be morphing to Osiris Black for Halloween next year? Well, who knows? But we’re definitely approaching a breakthrough in Virtual Production, thus all things virtual too, possibly deepening our understanding of reality itself.

Whoa, whoa, whoa, you thought that was it? Don’t you need more inspiration to kick-start that personal project you’ve neglected for months now? 3Lateral has just a story for you. It’s an internship one. From a skipper to a full-time employee, Djorđe Vidović will tell us what it’s been like for him growing up at 3Lateral. All of the things he seen. The challenges he had to overcome. All the exciting projects he’s worked on and their results presented to you at Kinoteka on November 17-18. When, you ask yourself?

Who says you can’t mix business and personal?

Have you ever thought about the importance of your personal work? What you can achieve with it and how it’s going to reflect on your career? Well, we are here to tell you that your IP and passion projects matter in a way you wouldn’t imagine! They are all about showing the world who you are as an artist, your taste and how you express it. To put your time into them is apparently the best way to get hired too, according to our guest speaker this year.

Sava Živković arrives at CGA2018 in the halls of Kinoteka to give a presentation about the challenges you will be facing on the road to becoming a director and how personal projects impact that transition. Strongly believing that your own work is the most important aspect of artistic growth, his talk will take you through his personal work that helped him on his road to becoming an expert. He will break down every single one of his projects and show you what he learned and how he applied that knowledge in his directing position on AAA at Axis Animation Studios

Stay to the end of the presentation and prepare yourself for an immersive experience into the project of Destiny 2, showcasing Sava’s true skills as a director! 

VR to Begin With

First a myth, then a concept in the 60’s, nowadays VR is reality. Don’t get us wrong, VR is still undergoing exploration, change and different implementation both as a concept and technology. It depends on our understanding of what reality is and we don’t seem to fully grasp that yet. 

Aiming to further stimulate the discussion and give you all – the artists, the thinkers, the people that live for creativity, an imminent chance to get involved and contribute, we give you the VR to Begin With panel at CGA2018. Four experts in the discussed field – Dr. Johanna Pirker, Dejan Grba, Vladimir Todorović and Ninoslav Adžibaba, agreed to sit at our round table and break down some of the key aspects of virtual reality. 

Giving you a lot of brainstorming options, the panel will make you ask yourself can VR ever be indistinguishable from reality or can the consequence of these virtual experiences lead to cultural assimilation, collective learning or even transcendence? Imagine all the educational potential too. One medicine student has a hard time imagining how a beating human heart works in 3D. VR successfully solves that problem. The panelists’ job doesn’t end there – taking a philosophical approach, the discussion on a broader understanding of human experience from a multidisciplinary stand-point will stir up a lot of commotion in the halls of Kinoteka on November 16-17. 

To hook you up even more, the panelists will have a bonus question discussion if time allows it, so we dare you not to stay through the whole shabang! 

Johanna Pirker

But that’s not all! Johanna Pirker will also be giving a guest lecture at Belgrade’s University of Arts on Thursday, November 14, at 6.15PM. A researcher at University of Graz, Johanna’s work is focused on AI, data analysis, and VR. She was listed on the Forbes 30 Under 30 list of science professionals and is an avid supporter of the indie game development community, organizing the Game Dev Days conference in Graz every year.

Johanna’s guest lecture at the University of Arts will be about the video game industry, the power of game development, virtual reality design, and describing her vision of what the future of learning and entertainment might look like.

Discussion Panel on Crossover in Animation

We are here to tell you yet again the passion projects that show who you are, they matter! Yes, yes, keeping the paychecks mailed to you through commercial work is hard and time-consuming, but we tell you it’s possible to manage both at the same time. All you need is ever elusive balancing soft-skills in life. 

Crossover in animation: From industry drill to auteurism and back is a panel addressing those exact issues. It’s one big case study breaking down four different original animation projects created by none other than the panelists – Ivan Pribičević, Zoran Cvetković, Tom Box and Vojin Vasović. With all their expertise coming from different backgrounds, the panel will present what it’s like to give birth to an original animation film from four separate roles, studio owner to VFX Supervisor. 

Don’t you worry, the panelists won’t leave you without personal stories regarding all the drama, all the bumps and the booby-traps on the road to completion of a passion project. To make those stories even more relatable and easier to tackle, they’ll provide you with the methods for solution of troubles along the way. Applying them might just be a key to make your personal stories successful ones. 

In need of a pipeline? Call Steve! The number? 555- Kahwati

Ever wandered into your work space and realised you are missing a tool or two needed to complete the project you fought and bled for? Looking at your wallet, you get that you are in deep trouble. Cursing yourself that you aren’t like those industry hotshots with deep pockets, you ask yourself – what do I do?!

You are in luck. Coming all the way from Seneca College, we give you Steve Kahwati. Now a professor with over 15 years of experience in the industry, he is the one the hotshots call when they are in need of consulting. Working with Autodesk, The Mill, Sony Imageworks, Arc Production and many others, he’s done a number of high-profile advertisements, episodic and feature projects. He’s been everywhere and done it all.

Well, not everywhere. Coming to Belgrade and joining us on stage at CGA 2018, Steve will give you the missing tool and help you bootstrap that CG Pipeline and do more with less. His talk will cover the basics of setting up a mini production pipeline convenient for small to medium collaborative CG projects. 

Besides the official conference session, Steve will make an appearance at Belgrade’s School of Computing on Friday, November 16 at 10.30AM. His presentation titled Introduction to 3D Photogrammetry is an exploration of a relatively underdeveloped field, where he will combine more than a decade of his experience with technical insights and practical advice. Steve’s appearance in Belgrade is supported by The Embassy of Canada in Belgrade.

From 0 to 2049: Designing the Character of Joi

What’s it really like to work for Disney and Marvel Studios? What’s the actual experience of working with the best creative minds in the industry? Let Shahin Toosi, the creator of Blade Runner 2049 Joi character, tell you what a ride it’s been for him.

A still from Blade Runner 2049

As a senior visual development artist, Shahin signed his name on blockbusters such as Captain America: The First Avenger, Scott Pilgram vs. The World, The Dark Knight and The Dark Night Rises. His presentation, titled An Evaluation of the Design at Double Negative, will shed light on his professional journey while designing the character of Joi from Blade Runner 2049, from two distinct perspectives.

On the one hand, it will cover the technical aspects and challenges during the design process. On the other, it will have a look at the influence of visual effects supervisors, in this case the famous Paul Franklin and Paul Lambert, and the way their leadership has influenced the look and feel of the character through real-world futuristic ideas of what holograms may evolve to in 2049.

From Bid to Finish Line with Aleksandar Đorđević

What’s it really like to be a VFX Supervisor? When things on set get hectic, what arsenal of traits does one supervisor need in order to keep everything in check and make the workflow go as smoothly as possible? 

What better way is there to grasp how a workflow can impact the production process than to snatch a veteran of VFX Supervising and bring him on stage at CGA 2018 where he will present the entire course of action in making visual effects. From bid to finish line is Aleksandar Đorđević’s presentation on the workflow overview from an industry’s insider point of view. 

With blockbusters like The Wolf of Wall Street and Men in Black 3 behind him, he’s the right person to go to when discussing the role of adequate workflow being integrated into the production. Splitting up the work between the whole crew in an organised fashion takes for some brilliant coordination skills from the very start of the project. Shedding light on these topics, this presentation will point out the importance of teamwork and collaboration as parts that make or break the completion of your work. 

Premium Advertising Outsource in Serbia

Does the idea of taking your laptops and lock yourselves in a tiny room without going out until you’ve accomplished something sound a little crazy to you? Seriously, who would do that? 

Born with a touch of madness and bred to take down anyone who says says small companies can’t stand side by side with the best, Woodblock is a statement to the industry giants. Creating visual effects for Apple, IBM and Adidas commercial work is no small feat, we’ll tell you that much.

It took a collective to lock themselves up in a room to create the company and it takes a collective to come to CGA2018. They do everything together. A family, one might say. Straight Outta Ludwigsburg is their coming of age story giving insights into what it takes to make it in the industry. Just imagine all the anecdotes that happened in that room. All the laughter and the friendly banter. The blood. The sweat. The tears. 

Fighting the same fight of small vs. big, Digital Asset Tailors took an opportunity to ally with Woodblock and show the world what a unique style in storytelling and pace means for the making of visual effects. Teaming up on the Adidas projects, Ivan Vasiljevic will join the boys from Ludwigsburg to speak on the subject of Premium Advertising Outsource in Serbia.

Tracking movements? Done in no time!

They say that they are invisible. Are they though? They might not get put first on the credits list on the work they’ve done for their clients, but they are the ones that connect the real world with the imaginative visuals. Best known for their work that ranges from complex camera tracking and matchmoving to consulting on highly complex visual shot design, they take VFX production one step further. Their client base says it all. ESPN, Disney, Epic Games, The Mill, BNS. We dare and encourage you to accomplish feats as big as these. Who are they? Well, QLBeans, of course.

Courtesy of QLBeans

We’ve invited them to come to the conference and speak about what and how they do it. Luckily enough, we’ve been able to drag none other than the co-founder of the company, Bogdan Mihajlović, from his office to the stage at CGA2018.

He will certainly catch your attention and keep your eyes locked to the presentation with his talk regarding matchmoving, set extensions and character integration for FX through rotomotion process. It sounds incredibly complex, doesn’t it? You are surely breaking a sweat. You needn’t, though. Bogdan will demonstrate everything through an example and not only show, but break down their work on a spot for Gillette.

Devoted on solving every obstacle, challenge and problem that crosses their path, they will be a valuable addition to our program this year and will certainly make an impact on you as well.

Game Designer: A Tale of Broader and Deeper Understanding of a Game

All of us think that developing and designing games is all unicorns and rainbows, but Mirko Božović is here to tell you that it’s not at all like that. Hard work, dedication, a growing thirst for learning and adopting new ways of thinking is needed. Creativity unleashed.

Looking closely enough, one will see that a game isn’t just narratives, spells and living in a fantasy world all the time. We merely always seem to overlook the technical aspects of systems and balance.

A Game Designer is a tale of broader and deeper understanding of the game. A tale where you get to express your understanding of humanity by evoking all the desires and the feelings of it’s users. To be able to fathom people’s reactions, behaviours and what drives us as a species is a must have trait in this line of work. Who would’ve thought that a person creating video games must also be trained in the ways of psychology?

Nurturing this way of thinking, Mirko will share the knowledge he was able to extract by working at Mad Head Games and discuss one vital part of game designing – Numbers. If the numbers match a player’s feelings, you’ve won him over. You’ve seized a gamer’s heart. So a game designer says.

How to Break Into Film Scoring Industry Internationally

Panel How To Break Into Film Scoring Industry Internationally will be held on September 25th at Crater Studio and Crater Training Center. The topics are business and strategies to succeed in the music, movie and TV industry and how to break through internationally.

This event is designed to bring together some really bright and accomplished professionals to brainstorm about how to succeed in the global environment.

Panel is organized within the Multikultivator’s Fulbright Specialist program with Professor Tom Stein in partnership with Crater Studio, Crater VFX Training Center and our CGA Belgrade conference, and with support from U.S. Embassy Belgrade.

Courtesy of Chaos Group

Treat Yourself with a V-Ray License

V-Ray anyone? Ring a bell? What a silly question. Of course it does. You all know what V-Ray is and who is the company behind it. That’s right. Chaos Group is sending one of their own to join us on stage at CGA 2018.

Speaking on behalf of Chaos Group is Yavor Stoikov, and when it comes to his knowledge of V-Ray, he’s a force to be reckoned with. A CG Specialist and a brilliant instructor traveling around the globe to help users make the most out of the software and optimize their usage and workflow. We don’t want to give you too much information now, but he’s got a treat for everyone attending the conference. 

Now, every great class starts with a demonstration. You’ll be able to watch Yavor showcase the V-Ray’s raw production capabilities of rendering and compositing a sequence. Next on his agenda will be breaking down Chaos Group’s internal spaceship landing scene. Oh, don’t play dumb now. We all know how many views the ’V-Ray Next for Maya’ video has. You’ve seen it. It’ll be shown on the big screen too to jog your memory up. Finally, he will guide you from the path of conception to realising and setting up the final image in the software.

Last but not least, what would a masterclass be without all those useful tips and tricks. Whether you are a compositor or you’re meddling with rigging and lighting, even if you just want to create a realistic atmosphere or simulate volumetric effects, the tips will come in handy.

Oh, yes. Chaos Group would kill us if we forgot to tell you about their surprise this year! There’s a raffle they’ve prepared for you. The reward? You stand to win a FREE one year V-Ray licence. 

 

So, who’s ready to get awakened?
See you at at Kinoteka/Yugoslav Film Archive on November 16-17, 2018!

 

Sign Up for the Exclusive VFX Production Workshop at CGA2018

Andrew Brassington from Escape studios is coming back on yet another quest of educating the industry on a very important topic: What does it take to be a successful VFX producer? His previous talk in May shed some light on the subject of building a career in VFX and made everyone attending yell Eureka!from the top of their lungs. It surely sparked an idea or two since it was the most attended lecture in the whole program.

This more elaborate workshop is designed to successfully guide you through the ins and outs of being a VFX producer and break it down into a step-by-step recipe for success. From working on the VFX script to leading a team of artists, it sure will keep you chained to your seats and carefully listening to Andrew as you see new doors opening in your career.

What you will learn:

    • Preparing a bid based on storyboards/Previz and script ∙
    • The different departments within a VFX facility and how they interact with production
    • The roles and responsibilities of the Producer and the Production team
    • On set VFX requirements

Who this course is for:

  • VFX Production coordinators
  • Artists who want to switch career into producing
  • Film Producers who want to get better understanding of Post Production and how to benefit from higher screen value with VFX

Andrew’s two-day drill will take place during the duration of the conference, and comes with a participation fee of EUR 80 for professionals and EUR 20 for students.

The registration for this workshop is not part of the official registration and if you are interested in attending the workshop, you need to register SEPARATELY .